Here are some new grafts, a bunch of tuning, and some big speed improvements in the compendium.
- Added 2 new general boss battle grafts
- Added 4 new general boss negotiation grafts
- Added 2 boss grafts for each character (one negotiation, one battle)
- Moved Coactive Orbslug and Contractor from Boss grafts to Rare grafts
- Moved Distributed Processing from Boss graft to Uncommon graft
- Rook Balance Changes:
- - Increased cost of Induction to 2
- - Increased cost of Telegraph to 2
- - Increased cost of Casings to 3
- - Increased cost of Backfire to 3
- - Increased cost and damage on Wounding Shot
- - Reduced max damage of Charged Barrage to 3
- - Reduced Overcharge from lever_plus2 to 3
- Smith Balance Changes:
- - Increased cost and damage on Conquer
- - Increased cost of Obliterate
- - Increased cost of Thickness
- - Increased cost and damage of Bio-Strike
- Add Vix negotiation quips
- Vix pours on increasing impatience once it starts
- vix's 'damage this argument' triggers account for defence
- 5-10x speedup when opening for people and grafts compendium tab.
- Cut 33% (~2k) widgets from the Mettle tab in the Compendium.
- Remove unnecessary hitbox and post_images child widgets from IconButton.
- Fix crash if clicking on GraftDetails of a graft that was just upgraded.
- Add missing nil-check to fighter quipping. Can occur if you for example you kill Jeol and his drones at the same time with an AOE.
- Fix hidden selected_filters still applying in a FilterOptionalRadioGroup. This would happen when switching between battle/negotiation cards.
- Fix missing hit frame for Smith's throw anim.
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