Update Information:
Hey Grifters,
Here's today's update! It's mostly fixes, some of which were also hotfixed into release, as well.
GAMEPLAY
- Disable mettle grafts when on Prestige 7.
- Tweak the costs/points in the mettle shop slightly.
- Do some defensive access of flourish tables in the game profile, mostly due to weird modding configurations. GetUsableFlourishes should access the specified character def, not the player agent.
- Fix crash accessing SIDEQUEST_REWARD
- Fixed bug where the twin bosses' RETRIBUTION would trigger even if the owner was no longer active
- Added max health and morale for the Droad
- Reduced the Snug's max health since it has thick_shell. Increased thick_shell stacks
- Snug's taunt now applies a percent morale damage instead of flat numbers
- Added base_damage tables to the Snug's attacks
CARDS
- Use per-hit damage accumulators, so that modifier sources are tracked for all hits. Fixes Traumatized sometimes not being removed when Hurricane attacks multiple targets.
- Fix potential crash creating a dud improvise card when the negotiation is already over.
- Pruned is no longer triggered by execute cards
- Fixed bug where inner_rage and wild_rant could cause an infinite loop
MISC
- Added flavor for smith and rook grafts
- Fix crash if the player fills flourish when sustaining a killing blow.
UI
- Fixing the character positioning on the Social Graft screen, independently of the UI scaling mode
- No longer fading out top bar on map screen
- Fix another daily challenge ui crash, happens on the refresh if you wait on the screen for 15 seconds.
- Fix leaderboard ui crash
-
brawlprogress now previews bosses with their icons (if they have one)
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If you run into a bug, please visit the Klei Bug Tracker.