Update Information:
Hey Grifters.
Look! An Update!
GAMEPLAY
- Added Fralx to rook's story, dailies, and brawls
- New smith day 3 quest: side_smith_eden_deep_undercover
- fix brawl pet shop
- added lore entry for the aerostat
- Made tweaks to the automech boss' negotiation behaviour to make him slightly easier
- Set up new attack pattern for the mercenary boss
- Added the final "Kill" flourish gain
- Added a required_grafts table to the player characters to ensure that old saves don't break if/when we add new necessary grafts such as the flourish tracker
- Fix TooltipFlourish crash if you have no flourish graft (eg. old saves)
UI
- Argument descriptions now highlight the part that increases with multiple stacks (where applicable)
- Sorting the flourishes so the base ones always show first
- Update flourish so it plays directly from the UI (not as in inserted card)
- Fixed incorrect argument icons for upgraded negotiation flourishes
- Secret Collection: speed up dealt presentation
- Improving the description on the Flourishes screen. Making the header adjust to the size of the flourish container
CARDS
- Change Stimulating Brew description for consistency.
- Reworked the upgrades for Shelve and reduced the cost of the base card by 1
- Fixed incorrect bleed amount on hemomancy_ii
- Fixed description of Chaos Theory to account for multiple stacks
- Fixed missing card flags on the Promoted Luminiates attacks
- Duality II: should now respect max hand size. Also Prevent duplicates in the to_draw array.
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If Deck:InsertCard explicitly moves a card to the deck it already is in, to an index it already occupies, this is handled as a no-op.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.