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[Game Update] - 442070

Release Date: No value


Update Information:

Hey Grifters,

We're working out the finer points of flourish presentation and UI- expect some fancier effects and a proper sound treatment soon. There are also quite a few fixes and balance fixes.

In particular, we determined that the win rate on the boss negotiation daily was way too low, compared to the others (these stats are for EASY difficulty):

image.png

This makes sense, because the boss negotiations aren't in the main game (yet?), so they've never had a good baseline tuning. Hopefully, the changes we made to the enemy resolve levels will help even that out!

 

GAMEPLAY

  • Added SELF_DEFENCE flag to experiment_rook_hesh_boss.lua to prevent relationships on multiple fights
  • Adjusted combat stats for mercenary_boss
  • Adjusted resolve required at each boss stage in daily_boss_negotiation.lua and added an extra option for the bonus stages
  • The option to heal your pet in daily_boss_rush.lua no longer appears if your pet is at full health
  • Added a damage_mult to Tei's barrage attack 
  • Set up a basic combat behaviour for Tei 

UI

  • Make flourish pick cancelable; don't consume flourish until it's actually used to spawn the new card
  • Added a delay between choosing a flourish and the flourish anim playing
  • Add Controls tab to options screen (for now, only keyboard remaps)
  • Flourish is a card type, which can be sorted on in the compendium

CARDS

  • Flourish implicitly Expends and Burnouts
  • Promoted Wealthy Merchant now only uses cha_ching when fighting against you
  • Changed the order of Smith's bottle spending to always spend from draw, discard and then hand
  • Fixed bugs with merged_glass and Smith's thickness caused by recent changes to Defend
  • Fixed bug where scapegoat_plus2 could target enemy arguments
  • GraftOwner:SetGrafts() now adds any starting grafts for the character unless otherwise specified. This fixes a crash in experiments caused by a lack of a flourish graft 
  • Power Through now stacks.
     

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