[Game Update] - 439181

Release Date: 11/06/20

Update Information:

Hey Grifters!

It's great to see all of the players enjoying smith in the metrics and feedbacks. Thanks for all of your help shaking out the bugs, and your kind words.


We are not done yet! This is the first experimental update of the next cycle (coming out in December). This update is intended to be a quality-of-life and system tuning one, as we work on some longer-term content for Smith. You'll probably be able to play day 3 in experimental sometime soonish, but it will be very rough around the edges and not ready for wide release until the January update. 



  • Fix recruitment of Shel in daily cave.
  • fix issue with goon tracking when losing the negotiation in smith's day 1 boss fight.
  • Set up a GRITTY battle condition
  • Set up a Grit Bounty argument
  • Hooked up the promoted wealthy merchant (won't show up anywhere yet)
  • Added some preliminary grit upgrades
  • Added the grit_handler aspect
  • Added grit tracking in game_profile.lua
  • Added an event to introduce grit 
  • Added a Grit store for Sal
  • Added the Grit Upgrade graft type
  • Added two grit upgrades(grafts)
  • added placeholder smith day 3 + assorted story characters


  • Fixed bug where Double Edge didn't work correctly in negotiations with the NO_CORE_RESOLVE flag
  • Fixed hand issue for new builds


  • Set up wealthy promoted skins and epxorted portraits
  • Daily leaderboards for Steam.  Currently downloads scores around your score, will be changing to friends only.


  • Adding defense-gain animation fx
  • Adding the animated Defense icon to the healthbar
  • Showing a hit animation on the health bars when taking damage



  • fix sequence break in smith_tei_shoot_the_messenger.lua
  • Move a couple plax markers down to avoid conflicting with the top bar
  • fix spelling, typos
  • fixed luminiciate hand issue
  • Fix reference to stacks.
  • Fix the Vroc kickback not being trained.
  • Hide DetailsPanel initially before any run is selected.
  • give quest rewards for side_smith_render_unto_hesh.lua and side_smith_sponsorship_deal.lua
  • fix sandwich quest followup background override
  • fix hidden character in EXT_SMITH_ISOLATED_DESERT
  • make the party store quest resilient in the face of the proprietor dying.
  • fix issue with goon tracking when losing the negotiation in smith's day 1 boss fight.
  • Fixed bug where oppo_fight_club.lua could select cards that were already upgraded
  • fix missing dialog in smith_tei_recruit_filter.lua
  • rename an npc that was using a duplicate name
  • The second Twin Boss is now created as a SkinnedAgent so it has the correct name and, most importantly, hair colour
  • Showing both names on the battle preview for boss pairs
  • Fix crash with Brut's Bat if under a condition that caused you to attack random targets.
  • Fix crash if you have a VIP token but the proprietor at the Oshnudrome is no more.
  • Fix lua crash iterating audio output devices if audio failed to initialize.
  • Render Unto Hesh: Fix potential crash if you kill quest target.
  • Fix map_tags on PEARL_FANCY_EATS.
  • Sponsorship Deal: Fix missing convo-end calls after intimidating a target.
  • Brag cards produced by Braggart now flagged as temporary.
  • Basic cards now also have temporary nameplate fx.
  • make chemist dialog more responsive to your actions

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If you run into a bug, please visit the Klei Bug Tracker.