Here's our build candidate for this week's update. We'll fix any issues that crop up overnight, but it otherwise should be good to go.
- Mutators are now unlocked by beating both campaigns
- check for bounds when returning the selected advancement (avoids crash when you beat prestige 15)
- fix update order issue with traveling at the end of mole_fixer that was showing the map before it updated
- Replaced Rooted Hammer with Overcharging Hammer
- Chafe can no longer kill you
- Batter Up now also applies bleed
- hired goons leave you at bedtime if they've fought at least once
- Clarify Authorization boon text.
- Modifiers that don't do damage but have target_self/target_enemy don't need a target assigned in PrepareTurn. This avoids preview arrows from appearing in negotiation when you hover certain arguments, like airtight.
- Fix resolve not updating in an argument's tooltip.
- Airtight is now cost 3.
- Maul has been changed to: if the target has no Trauma, apply 2 Trauma.
- Fire Breather now grants 2 adrenaline instead of 3
- Fixed bug where Intensify couldn't affect the same card multiple times
- Obliterate is now rare
- Recycle has been changed to: expend up to 2 bottles, heal 2 per bottle
- Fixed description of Scream that was previously showing incorrect damage numbers
- Slug Smash now deals damage equal to twice your moxie
- Reduced Adrenaline from Boosted stoke from 8 to 7
- Reduced cost of Blood Flow by 1
- Added second upgrade for Mettle
- Packrat is now uncommon instead of rare
- Simplify Paid-Off / Bribed: If someone is hindering you, you can pay them off to have them stop. Otherwise, you can bribe someone so they help you.
- The shop guard will aid the keeper in Secret Shopper if you start a fight.
- Flexible Facto is now 0 cost.
- Adjust xp for Ipso Facto, Abrupt Remark, Erupt.
- Fixed bug where Renounce could target enemy arguments
- Added a placeholder weapon swap for crackler
- Head Shot now requires 2x Evoke Heads. Changed Twisted Head Shot to Pale Head Shot.
- Reconsider now Expends.
- Buying Time no longer has a negative xp modifier.
- Reduced damage on Hurricane
- Rooted damage on Right in the Face
- Added missing upgrade highlighting to standing
- Fixed description of Pale Bottle Hurl
- King Hit no longer gets used up by damage-less attacks
- Clarified description of Broad Inside Fighting
- Fixed description of Powder Keg
- smith shouldn't have a lucky coin.
- Add Defend keyword to Shuffle Step.
Fix crashy LocationTooltip.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.