Update Information:
Hey Grifters,
Here are some fixes! Have fun!
- Add new brawl quest with a special negotiation
- Fixed bug where Trauma was being triggered by non-attack cards
- Added three additional cards to Smith's Flask
- Reworked Slug Smash
- Removed Nepotism from Smith's base negotiation deck
- Trauma no longer decays
- Fixed bug where Nadan would force you to flee if he was on your side in battle
- The Best Defense: Fix invalid objective activation if you killed the target before finding where the defendant was taken.
- Fix crash if surrendering with no morale (eg. drones)
- Reworked the First Aid boon to heal you when you remove debuffs
- Add specialized ally-killed quips for pets, grout.
- When upgrading cards, re-apply dynamically added flags (like FREEBIE) so they aren't lost. eg. Memorization Implant -> Pure Style draw on the duplicated cards.
- don't hide morale bar if it is greater than health, because triggering Flee via morale (vs Fleads, etc.) looks incorrect if the bar disappears.
- When Surrendering, use DeltaStat to clear morale instead of SetStat so the UI handles the event.
- The Pain Train can now be triggered from anywhere in your deck and has been moved to Rare
- Reworked Rib Cracker
- Localize % seen, and % installed strings in the Graft Compendium.
- Oppress now correctly passes itself as the source of the Dominance it provides
- Fixed bug where Conductor wouldn't override cards like Red Herring
- Graft rarity/type strings are now a single string instead of a concatenation, to make it easier for translators.
- Fixed crash caused by Ricochet triggering on hits that had no damage
- fix casting in handler_spree_neutralize_guard so that it can run more often
- Disrupt is now a debuff.
- fix cancelling a remove card selection
- add nil check for cases where there's not audio enabled
- add some nil checks to card removal confirmation
-
crash fix in sal brawl widget
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