Here's the last major round of fixes. There will be a minor update to experimental later to patch in some art and sound, but this is the release candidate other than that.
- Add an event that gives you the sealed_admiralty_envelope
- The Toolbox mutator should always come after Veteran.
- added two quest icons for the hatch envelope quests
- Fix some agent spawning code that was not registering skins properly, which would lead to clones running around
- remove duplicate Tinu from rando name list.
- Wave, Whirl, Shear: Verify check empty targets list.
- Buff Erchin damage and health slightly.
- Indicate opinion change when charging the erchin nest solo.
- clarify the pay to help text
- Proposition now previews a Kickback card with the correct amount of shills.
- Wealthy Merchant negotiation support has its own quips.
- Skittish should only trigger when allies die/surrender.
- Increased self-damage on Fever
- Added a nil-check to the Grout Treasure Burrs from the final boss
- Know It All now adds 1 Vulnerability. Purified Know It All adds none.
- Money Talks is now: At the start of your turn, a random card costs more shills for the turn. Money Talks+ (Prestige 2) is "...for the negotiation."
- Remove the damage from Vertical Slash. Gouge is 3-3.
- Tall Clean Open is now 2-8.
- The Options screen now shows the main player instead of always showing Sal.
- Caught in the Chaos: fix soft progression blocker.
- Assassin's Mark and Lumin Burn are considered Enemy cards for Compendium purposes.
- Current: Verify check empty targets list.
- fix nadan's last name
add some missing self_defense tags in event_shel_vs_nature
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