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[Game Update] - 406110

Release Date: 04/21/20


Update Information:

Hey Grifters,

Today was another fixin' day. We really do need to get on with the next update's content, but each time we do another fixin' day, the feedback gets better!

We're going to let this one settle on experimental for a day or so, and then promote it to release on Thursday. Then we're going to get working on...

Spoiler

...the new jakes and hesh enemies (and other stuff) that's coming out on May 7.

  

  • Adding a universal Card Info Popup, which can be triggered in any screen by right-clicking a card, or pressing RT on a gamepad.
  • fix dialog confusion in other_handler expedition step, when discussing the fate of the lts
  • Moving the drone's healthbar closer to the ground. Also making it not have a shadow. And making it so that if a shadow doesn't exist, it doesn't break the game
  • The bog sees all opens and closes properly when hit by arguments
  • Making the quest difficulty and focus labels the same everywhere
  • Fixing the issue where the pause screen would make the quest list visible (though still faded-out) when coming back to the travel screen
  • Added a shadow behind agent names in plaxes
  • On home locations in the map, only show the home objective that matches that location's objectives
  • Unlocked boons/banes now show in the Relationships screen, even if not active at the moment
  • Bottomless Vial now alleviates instead of healing
  • The Pinto Pour is now Uncommon
  • Conquer now costs 1
  • Trauma and Traumatized are now marked as debuffs
  • Reduced cost and damage of Final Blow
  • Reduced cost of Meditation III 
  • fixed issue where Chain cards weren't being inserted in a random position in the drawdeck
  • Slug Smash now costs 1 instead of 2
  • Shel shouldn't rob you if you know her
  • revised character intent damage animation preview, to have white slashes
  • got rid of spurious self-defense flag in fight where the admiralty makes you beat someone up
  • Gave the Vrocs a taunt so that they aren't attacking every turn
  • Fixed bug where Enforcement wasn't being duplicated by psimulacrum
  • Fixed bug where improvising from discard with a full hand would cause the card to get stuck on screen
  • Fix hanging composure label if the target modifier is removed during the fly animation.
  • Fixed bug where Keep Composed wasn't calculating it's base composure correctly
  • Fixed issue where improvised cards would get stuck on the screen if you didn't have space in your hand
  • added loan shark icon for quest
  • clarify the betray moment option a bit in Rook's story
  • Fixed bug where the upgrades for Trade weren't properly agjusting the cost and gain
  • Reworked gab_plus2
  • Fixed bug where the Flead Queen wasn't giving death loot
  • fix soft lock in rise_mole_fixer
  • Added new HEAL card flag
  • Hooked up the new Heal intent
  • Added the Heal flag to enemy attacks where appropriate
  • hook up consequences of trading tech to the rise in baron_hostage_situation.lua
  • Rook's Rig cards should now all show Heads and Snails in that order
  • Segue now more clearly shows the card being put into your draw pile
  • Fixed bug where wounding barbs could apply to yourself with certain card combinations
  • new attack arrow colour for readability
  • Do not permit end turn if executes are added.
  • Only animate in end turn & concede buttons after the player turn starts, so it doesn't show up during negotiation helper presentations.
  • Fix possible soft-lock if conceding early during negotiation helper presentations.
  • fix for running away from a provoke fight
  • Fix Bog Protects All not applying the specified composure.
  • War Story shows more appropriate descriptive text for non-Rook characters.
  • Adding icons during a fight, with any location statuses in play
     

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If you run into a bug, please visit the Klei Bug Tracker.

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