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[Game Update] - 404969

Release Date: 04/16/20


Update Information:

Hey Grifters!

You may have noticed our recent advertising push. It's always interesting for us to watch people play the game, and there's been a huge influx in f8 reports. So we've been busy with the fixes!

Also, there's a new experiment. It's a little rough-around-the-edges, and probably completely unbalanced, but you can try out Smith's initial card set in a little scenario. Have fun with that! Feedback about Smith's card theme, playability, etc, are especially welcome at this stage. He'll likely have a little more UI razzamatazz in his final form, but he should be understandable now.

  • Added new experiment: Smith's bar fight
  • add some extra checks for firing people in side_early_retirement.lua to avoid an assert
  • Fixing the card right-click functionality
  • disable old experiments
  • Added a nil-check in hesh_boss_sabotage in case the player is killed by the attack
  • Add a small interval of dead time before you can click-to-skip a slide, to prevent accidental skips when slides auto advance.
  • set progress max per act in game over screen
  • fix noncombatant list in handler_admiralty_collection_day.lua
  • Add keyword panel to the Panic meter icon.
  • Amend a bunch of descriptions referring to the Panic meter to make it clear they refer to the meter, and not the condition.
  • Fix identical cards being posted multiple time in a convo tooltip unnecessarily.
  • Patron capacity is refreshed after time passes. This addresses an exploit whereby you can continually repopulate a location with people in order to Provoke them.
  • Killer now has Replenish.
  • Murder cards no longer expire after a time.
  • When killing somebody, you either receive a murder card OR one of their friends will hate you.
  • Most fight scenarios are no longer considered 'aggressive'
  • Hyperactive now doesn't deal damage when played, only when playing other cards
  • audio: missing VO combat tags on rise rebel and radical. ambience reverb volume change.
  • added next turn draw condition icon
  • Showing the deck screen scrollbar near the right edge of the screen, independently of the aspect ratio
  • Preventing dragging on the conversation screen from being considered a click and advancing the conversation
  • Fix Burn occasionally requiring you to target, even though it would hit all targets.
  • Clarified description of Appropriated
  • Fixed bug where Proper Channels wasn't preparing it's turn when you gain it
  • Shenanigans now correctly only affects cards
  • Fixed typo in Bait description
  • Clarified description of wind_up_plus
  • revised power, drone thrust, cripple and counter, to look proper again
  • Converting the conversation screen to using a standard scroll panel. Now scrolling should work the same as in every other screen. Flicking the dialog up/down should work fine too. And the convo options are also scrollable within the screen, giving us potentially more room for buttons, or taller buttons. Scroll works well on gamepad as well.
  • Fixed bug where Traumatized would immediately get removed
  • Increased cost of Viciousness from 1 to 2
  • Clarified description of Rapid Fire
  • Fixing the boundaries of the gamepad reticule, so it can traverse the entire screen, despite aspect ratio
  • Fix flipping for AUTOMECH_BOSS.  Only pass thru 'flip' to the spawning effect anim if the static frame says so, not based on the current entity flipped status. Then update scale according to current flip status in UpdateTransform.
  • The Spark Baron or Rise that gives you backup on the day 3 boss now only hates you if a SENTIENT backup died
  • Added wild upgrades for Bash and added the new Trauma debuff
  • Delete superfluous TheGame:Win() call after killing kashio.
  • Add support for ConvoOption card tooltips with no extended keywords panel.  It just gets too insane.
  • Post bloated, tipsy, and slurred speech card tooltips when buying a drink or a meal.
  • Fix weirdly positioned text-only convo option tooltips due to the label having a predefined region size.
  • Added a new Negotiation support argument for the Wealthy Merchants
  • Fixed bug where choosing the convo option to kill Foolo wouldn't actually murder him
  • Character removed from top left slot in INT_Noodleshop_1 
  • Panic no longer reduces if the fighter is attacked.
  • Update Panic descriptive text to indicate that combat can be won if all fighters Panic.
  • Add a "-" label to fighter intents that apply a debuff but not damage.
  • fixed targeting on Power Through
  • Move pet-training bonus to precede training dialog, so it can refer to the horrendously marked up (but correct)ly capitalized {agent.The_desc}.
  • Added a feature_desc to POWER
  • Clarified Drusk Life Pact
  • Wealthy Merchant now only applies 1 stinging eyes instead of 2
  • give bog_boss plot armour
  • So many typo and grammar fixes!

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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