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[Game Update] - 396401

Release Date: 02/24/20


Update Information:

 

Hey Grifters. We fixed some bugs today:

  • fix inconsistent dialog when demanding extra payment in drop_smuggle_in_admiralty_weapons
  • fix some dialog inconsistency when dealing with the spy's bar tab in rise_asset_liberation.lua
  • add a fight reason to the nadan fight to remind you not to kill him
  • added flavor to most of the combat cards and item cards in combat
  • make parasites not repeat until they have to
  • mark the speaker in rise_worker_rally as a helper for negotiations during their speech
  • fix negotiation helper/hinder issue that was preventing explictly called out helpers/hinders from affecting negotiations
  • add some missing job descs
  • don't spawn grouts if the enemy team is surrendering
  • make kalandra a skin so that she shows up in the compendium
  • Kalandra now inherits from RISE_BASE instead of NPC_BASE (so that she negotiates properly)
  • added rook flavor to his combat cards
  • fix crime scene map location
  • add job desc to rise_mole_fixer
  • mark the Last Stand bar as an indoor location to preven burrs from spawning
  • burrs always show up when you are fighting boggers
  • fix party def in oppo_bog_explorer so that it's properly boggers
  • Adding the option for conditions to display an effect range in fights
  • fix casting issue in rook_story_bogger_raid if you've killed off the proprietor of the robot shops
  • fix progression stopper in rise_trade_secrets when you kill the researcher
  • use cheaper shaders when we aren't doing colour adjustments (might help performance on integrated gpus)
  • Arint and Flekfis now use their faction negotiation behaviours for non-boss negotiations
  • Fixing mutators listing
  • Add some random delay when adding new fighters, to desync animations
  • Negotiation Parasites with on-draw effects no longer trigger when they are dealt to your hand (from another parasite upgrading)
  • Moved the presentational delay of twig to be before the damage is applied so that Rook doesn't pause in the middle of his hit_mid anim
  • Fixed bug where Shenanigans would add composure to all cards, even if they had no composure
  • Stacked Deck now gains 2 max resolve per additional stack
  • Fixed bug where Call To Rise would cancel out other cost-affecting effects
  • Clarified the desc of Stem and also prevented it from picking 0-cost cards
  • Fixed the upgrade text for Decency
  • fixed bug where Unstable Augmentation would keep removing power after its initial application and removal
     

Over the next couple of days we're focusing on replacing placeholder text, and adding some more rook events and oppos for variety. Oh, and tuning those new bosses. As expected, they're probably a bit too easy when you face them with an actual end-of-day-3 deck, as opposed to the end-of-day-2 decks in the experiment. Once we collect some more real end-of-day-3 decks, we'll update the experiment and do a tuning pass.

 


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