Update Information:
Hey Grifters,
Another day, another pile of fixes. Thanks for all of the reports!
- Some balance changes to damage on Sal cards.
- Fix Wide Wild Lunge so it behaves like Target Practice (could conceivably attack the same enemy twice).
- Hide the targeting arrow correctly in gamepad mode if focusing on an Intent.
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Clean up presentation of handler job choice:
- Don't show jobs in the quest log until you accept them.
- Make sure the reward widget displays the correct values before you accept the quest.
- Make sure the opt tooltip always displays as an offer, not a status.
- DoAttack now doesn't abort the postAttack of the previous card played unless it has the same anim as the new attack.
- Removed Sal's dreams.
- Intro dialogue when changing outfit no longer repeats every time you change outfit.
- Fixed crash when trying to call over a pet that you have left in your room.
- Fixed two crashes related to calling :Fn() in the on_success of a negotiation.
- Removed undefined variables being passed into PayMoney().
- Interior Drill now behaves like Quick Charger (reduce card cost until played).
- Locked prestige level buttons no longer show a tooltip listing their modifiers.
- Update noodle descs to adhere to guidelines: when there are multiple actions, they are distinct sentences.
- Fix description on feint_plus2f. Also, only remove 1 stack when an attack card is resolved).
- SetCardFocus on PRE_RESOLVE rather than POST_RESOLVE for more responsiveness when playing with a gamepad.
- Update Favored by Hesh description to refer to {SURRENDER} instead of morale.
- Fix sharpen and shadow_mastery not stacking.
- Battle conditions defined in cards should inherit the card's desc_fn if necessary.
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