[Game Update] - 363255

Release Date: 08/27/19

Update Information:

Hey Grifters,

In this update, we're experimenting with some changes to combo. Instead of wiping out every turn, it now reduces when you take hits. This is actually our original (pre-launch) version of combo, but we had to dial it back because it would occasionally get out of hand. We've strategically nerfed some of the combo-consume cards that were causing damage explosions in the hope of preserving the (more fun) bigger-number combo model.

  • Did a broad pass on card xp.  Default max_xp is now 8 instead of 10.
  • Combo does not decay at the end of a turn - you lose half of your combo whenever you take unmitigated damage.
  • nailed_glove now reduces combo lost from damage to 1.
  • Blade fury is spends UP TO 3 combo, instead of all combo
  • Reduce Combo gain from unugpraded Combination from 2 to 1.
  • You can eat fsshcakes before the docks boss fight.
  • Several influence cards now spend less influence.
  • Made the top-left overlay numbers more legible.
  • Improved layout of crew members in overlay.
  • Added option to give up on a run while on the legacy screen.
  • Fix floating-point Crippling Strikes stacks on Admiralty Clerks.
  • Neither leech nor bleed are inflicted by default if the attack is evaded.
  • Changed Bully/Sparring to only affect Defend (not composure) and also to stack.
  • Adrenaline Shot now costs 1. Hasten yields only 1 Action, and Replenishes.
  • Changed Lumin Burn to insert itself in discard rather than draw pile.
  • Hilight Initial Ravenous upgrade.
  • Show number of cards played in Defensive Surge's card description.
  • Fix crash in relationship comparison in ConvoOption:ReceiveOpinion if there is no change specified in the opinion event.


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.