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[Game Update] - 353413

Release Date: 07/18/19


Update Information:

Hey Grifters,

Card XP is an important mechanic in Griftlands, but it incentivizes players to draw out fights in order to farm as much XP as possible. Taken to the extreme, a player could fully upgrade all of their cards through just a handful of very boring, very drawn-out fights and negotiations. This throws the balance ramp of the game off the rails, and makes optimal play un-fun.

In negotiations, Impatience is used to ratchet up the tension over time to help counter farming. In combat, we have previously reduced the efficacy of defensive cards to prevent farming through attrition. These strategies (mostly) work, but they block out some interesting deck archetypes, as players have mentioned in the feedback and here on the forum.

This update limits the amount of XP you can get in a given encounter by preventing XP after the start of the 6th turn. 6 turns is (from our data) a little more than the median for fights. Ideally, the impact upon players who aren't farming will be minimal - most fights will naturally end before fatigue kicks in. If you build a slow, defensive deck, you'll hit the fatigue limit after a point, but won't be otherwise penalized. 

Now that we don't have to worry as much about optimal farming strategies, we can ease up on impatience and allow for more effective defensive cards! 

Here's the changelog:

  • Players get a "fatigued" condition on the 6th turn of battle or negotiation, and stop earning new card XP until the end of the fight.
  • Increase base Feint value from 3 to 4.
  • Slow down Impatience growth from 2 turns to 3 turns

 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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