Update Information:
CRASHES
fix handling of malformed utf8 feedback strings
nil-check entity when handling EVENT.SPEECH. If an entity surrenders/dies in a single attack, the hit handler will handle their death status change prematurely (eg. AOE grenade DRONE_GOON, causing him to die at the same time his drones surrender)
fix crash when negotiating with the chemist, when you dragged card is discarded by purple haze.
Fix for crash involving freighter querying card cost after having been removed from the game.
Crash fix for dying while using target_practice against a target with Riposte
Only do Status Changed viz on the last hit of multi-hit attack, so that hit results don't access a potentially nil entity. Fixes crash occurring when Doomed is played on 4 crayotes, causing all to surrender
Fix back_pedal expending killer crash, due to trying to apply Composure to the Dominance that Killer provided
Fix crash with admiralty_shake_down if no admiralty candidates exist. Fallback to CreateCombatParty.
nil-check modifier after calling OnBounty -- there's lots of triggers that can occur which recursively delete the modifier.
SPELLING AND GRAMMAR
Lots of dialog typos fixed (thanks for finding them!)
CARDS
Fix inconsistent desc for tall beguile
Ocular Surrogate now fires at the start of the players turn as indicated by the desc
Fix visionary footwork not checking 0 discards
Updated desc of brain gills to describe that it only applies this turn.
Fix gunsha powder applying to literally all cards, including itself and other NPC cards.
Fixed bug where drunken_master gave drunk cards that were owned by the target rather than the player
Fixed upgrade text for Rummage
Updated wounding barbs and first blood to loop through attack.targets rather than use attack.target
UI
Slow down the click to continue indicator
fix layout of quest reward widget (fewer columns)
fix hit-testing of unicode strings in the feedback box
Suppress "Not in hand" msgs.
Making the End-Turn button not glow at the start of the turn
SPECIAL cards don't go into the trash, they are just deleted
Less delay between queued floaters
added new argument artwork for calling_in_all_favours, improvise_bait_upgraded
Prevent the relationship screen carousel from looping indefinitely if you click it too fast
QUESTS
Fix situation that could arise where you could not leave the grog-n-dog after certain quests or save/load patterns
Add icons for boss quests
Thief in side_thief_bounty.lua now hides while you're looking for their contact
Fix merc casting, needs to re-cast if one dies. Also, should probably support nil cast members.
remove redundant cast agent relocations in shop_open.on_activate: collect_agent_locations should handle this already.
Added requirements to mercenary_offer.lua similar to the story mercs, so that you don't get hirelings and then have to let them go immediately
Bugfix for getting a target's boss to fire them when you have a friend
Fix for Nadan trying to flee fighters that are already dead
Make ai_spark_baron_billy_club apply to attack.targets, not primary target
Added map tags to the locations in handler_admiralty_clear_bandit_cave.lua so they can be correctly placed on the map
mercenary_offer.lua will no longer cast people that dislike you
Fix oppo_dog_event casting some weird rando if your pet dies en route
MISC
Show drinks in drinkers' hands
Fixed the wrong tooltip showing up when hovering a card sometimes
Fixed tooltip for monsters that will flee on the next turn so it doesn't show the tooltip for Panic
Added tooltips to clarify that dogs will be negative in negotiation
Renamed loyal vroc and yote to untrained vroc and yote for clarity
Don't allow multiple instances of the game at the same time on Windows
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