Update Information:
Changes
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Added Lunar and Shadow alignment skills.
- NOTE: Visual FX will be added later to Chassis affected by Lunar alignment skill.
- Incursive Gestalts can now be encapsulated.
- Reduced the cooldowns of Sonic-Invoker Circuit and Blocking Circuit to 20 seconds.
- WX-78 in the blocking state will now taunt creatures attacking their allies.
- Reduce Biodata cost in Illumination Circuit to 2 biodata.
- Reduced Nutribricks fuel value, and raised its farm nutrient value.
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Spin-Cycle Circuit:
- All Axes, Pickaxes, and Hammers can now be used, but will recoil when hitting the wrong target.
- The first swing of the attack is less likely to miss now, unless the target is running away.
- Added FX to indicate level of dizziness buildup.
- Stacking Circuits increases dizziness buildup time from 8s to 12s. (Recovery time stays the same.)
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Changes to tool consumption:
- Further reduced tool consumption for every target beyond the first, per swing.
- Stacking Circuits eliminates tool consumption for all targets beyond the first, per swing. (The first target costs one regular usage.)
- Pick action costs a small fixed amount of usage per swing, regardless of how many targets.
- Updated Scrapbook to include new Circuits, what creatures to scan for them, and how the Circuitry skills affect them.
- Controller support for Circuit UI.
Bug Fixes
- Fixed Electrification Circuit’s skill perk damaging walls.
- Fixed Beanboosters shield regenerating at a rate of 0.07 per second instead of 0.25 per second.
- Fixed Nutribrick to properly disappear when it spoils.
- Fixed Shadow Maul lifesteal incorrectly being scaled down when stacking Spin-Cycle Circuits.
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