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[Game Update] - 722057

Release Date: 04/12/26

This is a hotfix release.

Update Information:

Changes

  • Added Lunar and Shadow alignment skills.
    • NOTE: Visual FX will be added later to Chassis affected by Lunar alignment skill.
  • Incursive Gestalts can now be encapsulated.
  • Reduced the cooldowns of Sonic-Invoker Circuit and Blocking Circuit to 20 seconds.
  • WX-78 in the blocking state will now taunt creatures attacking their allies.
  • Reduce Biodata cost in Illumination Circuit to 2 biodata.
  • Reduced Nutribricks fuel value, and raised its farm nutrient value.
  • Spin-Cycle Circuit:
    • All Axes, Pickaxes, and Hammers can now be used, but will recoil when hitting the wrong target.
    • The first swing of the attack is less likely to miss now, unless the target is running away.
    • Added FX to indicate level of dizziness buildup.
    • Stacking Circuits increases dizziness buildup time from 8s to 12s.  (Recovery time stays the same.)
    • Changes to tool consumption:
      • Further reduced tool consumption for every target beyond the first, per swing.
      • Stacking Circuits eliminates tool consumption for all targets beyond the first, per swing.  (The first target costs one regular usage.)
      • Pick action costs a small fixed amount of usage per swing, regardless of how many targets.
  • Updated Scrapbook to include new Circuits, what creatures to scan for them, and how the Circuitry skills affect them.
  • Controller support for Circuit UI.

 

Bug Fixes

  • Fixed Electrification Circuit’s skill perk damaging walls.
  • Fixed Beanboosters shield regenerating at a rate of 0.07 per second instead of 0.25 per second.
  • Fixed Nutribrick to properly disappear when it spoils.
  • Fixed Shadow Maul lifesteal incorrectly being scaled down when stacking Spin-Cycle Circuits.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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