Update Information:
Hello again everybody!
Hallowed Nights is upon us once again and that means that means treats for you! We have a new animated short, a bunch of free spooky skins and the Hallowed Nights event has been updated as well!
Highlights include:
- Carvable Pumpkin Heads that can make you less afraid of the dark and other spooks during Hallowed Nights
- Crystal-Crested Buzzards that roam the world after Lunar Hail
- More creature corpses can now mutate into their existing lunar counterparts
- New spawn mechanics and combat behaviour for Inimical Gestalts
New Skins
A new Trick-or-Treat chest is now available for all players and includes the Webwork Quilt,
Beast Effigy, Webwam, Sarcarrotgus and Web Master T-Shirt skins. Simply log into the game during Hallowed Nights to get yours!
New Login Reward
The “Supercapa-sitter” skin for the Replica Relic Chair is also available as a login reward.
Twitch Drops!
The “Pyric Core” skin for the Thermal Stone has been added to the Orbital Collection. Check out the post for more details.
Trick-or-Treat!
And finally, all players will receive a second Trick-or-Treat chest containing one random Hallowed Nights costume set. Additionally items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event!
That's it for now!
We're continuing on as we head toward the end of the year. As you have seen with this years Hallowed Nights content, we've dipped into a little bit of game content as well. You can expect something similar for Winter's Feast and then we're on to Lunar New Year content.
Change List:
Other Changes
- Increased yield on all Mad Scientist Lab potions.
- Added new spooks when mining rocks and digging graves..
- Added Moon Shards to the Possessed Vargs loot table.
- Geothermite can be scanned by Wx-78’s Bio Scanalyzer for the Thermal Circuit.
- Multiple sources of lunacy will increase mutation chances for applicable creatures.
- All mutatable corpses will mutate when unloaded, instead of being deleted.
- Mutated Merms and Shadow Merms can only be interacted with by a Wurt of the respective alignment.
- Mutated Merms thorns damage is halved towards players.
- Added a new World Settings category for Lunar Mutations.
Bug Fixes
- Fixed Sea Striders being unable to eat food on the water and boats.
- Fixed a crash on the Stage when a Mannequin plays the role of the Artificer.
- Fixed corpses not persisting between game sessions.
- Fixed Warly’s beard detaching from his chin in the Stage acting animation.
- Fixed Wendy’s generic and reviving status examinations for Dead Birds being swapped.
- Fixed Otters and Grass gators not having an idle animation when dying in the ocean.
- Fixed missing visuals in Shadow Merms appear and disappear states.
- Fixed Shadow Merms being able to attack when they should be disappearing.
- Fixed a crash during the “A Task Complete” stage play when a Mannequin is playing the role of the Artificer.
- Fixed Icker’s missing unique state examinations when they contain an item or character.
- Fixed the Dead Gingerbread Varg incorrectly displaying “Dead Varg”.
- Fixed certain issues with an amphibious mob (e.g. Hound) dying on water, and turning invisible when pushed to land.
- Fixed Permafrost Pengulls being scared of each other.
- Fixed world generation layout for repeat generations being deviant from world seed.
- Fixed players going invisible when recoiling from an attack while on a Beefalo.
- Fixed Horror Hounds not performing their howl sound when initially spawning.
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Fixed the following sources of Enlightenment not counting as proper mutate spots for creature corpses.
- Areas within Moonstorms
- Full Moons when Lunar Rifts are enabled.
- Tiles occupied by the Lunar Rift.
- Fixed Maxwell’s shadow minions using the incorrect attack recoil animation.
- Fixed Moonstorms on load not always setting the moon phase style correctly if Celestial Champion was defeated.
- Fixed the lunacy source from a full moon when lunar rifts are enabled not properly working when a player spawns during it.
- Fixed Moon Shards and Stone Fruit not being destroyed by other falling earthquake debris.
- Fixed Woodie’s hat not properly protecting against Moon Shards and Stone Fruit when they are falling debris.
- Fixed Shattered Spider Holes not properly following the day cycle like other Spider Dens.
- Celestial Champion phase transitions are visually smoother, copying the facing of the last phase.
- Fixed Hounds summoned by the Possessed Varg mutating even when the world setting for Horror Hounds was disabled.
- Fixed animation flickers when pillars in the Sanctum puzzle room collapse or respawn.
- Fixed some asymmetrical hats facing the wrong way on players in the up view.
Notes for Modders
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Corpses and Mutations
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Stategraph
- CommonStates.AddCorpseStates(states, anime, fns, overridecorseprefab)
- CommonStates.AddLunarPreRiftMutationStates(states, timelines, anims, fns, data)
- CommonStates.AddLunarRiftMutationStates(states, timelines, anims, fns, data)
- CommonHandlers.OnCorpseDeathAnimOver()
- Corpse definitions can be found in scripts/prefabs/corpse_defs.lua
-
Stategraph
- CanApplyPlayerDamageMod and PlayerDamageMod functions for whether an entity can get a player damage modification applied, and applying a player damage modification.
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Combat:GetImpactSound functionality has been split off into various global functions for use in getting impact sounds.
- GetCreatureImpactSound(inst, weaponmod)
- GetObjectImpactSound(inst, weaponmod)
- GetWallImpactSound(inst, weaponmod)
- GetArmorImpactSound(inst, weaponmod)
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

