Update Information:
Hey everyone, a new beta just released!
It is worth noting that this is not the "final update" for this arc. We originally had plans to try and quickly wrap things up for this arc in a couple of updates, but as many have suspected, that's not quite going to work. Instead, we took this opportunity to prepare some of the more tech heavy parts first, as well as added another shadow thrall for the rifts.
Instructions for accessing the beta branch can be found here. As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta.
Additions
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Added a Fumarole area where an old companion of the Ancients will appear during the Shadow Rift.
- Note: This area is not retrofitted yet. It will be in a later hotfix.
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Added a Giant Whirlpool which tends to pull everything down with it.
- Caves must be enabled for it to appear.
- Added hidden rooms in the Caves that can be explored to uncover Ancient lore, that is if you can find the entrance…
Changes
- Brightshade/Corpse Gestalts are now known as Incursive Gestalts.
Quality of Life
- Woodie’s Wooden Walking Stick no longer consumes durability when its wearer is not moving.
- Birds now have death sounds.
- Bird sounds will disappear from the turf ambience for most of the Post-Lunar Hail period.
Bug Fixes
- Fixed Crabby Hermit eating your ocean fish instead of giving them back.
- Fixed network deserialization issues with the T.I.N.G.L.E. Node's field.
- Fixed missing examination strings for the Sentimental Adornments.
- Fixed Hutch turning invisible when trying to go into his electrocute state.
- Fixed Mimicked Construction Amulets providing one use before being revealed.
- Fixed recipes crafted from Mimicked ingredients appearing at the world's origin.
- Fixed Batilisks being unable to wake up when put to sleep.
Notes for modders
- The mod release ID for this patch is R39_WHIRL_VAULT.
- Fixed 'entitysleep' and 'entitywake' events being pushed twice for entities.
- Some more changes have been made for mod loading and font loading, please let us know if you experience mods breaking in the beta from loading.
- A new component for shard to shard data transfers that need to be reliable has been added and is being tested for this beta called shardtransactionsteps.
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Brains
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inst.brain:Start/Stop is deprecated
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Use inst:StopBrain(reason) and inst:RestartBrain(reason) instead.
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These changes will help the brain and state graph stay started/stopped properly based on all the different systems that may control it (Freezing, Sleeping, Drowning)
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You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.