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[Game Update] - 680664

Release Date: 07/25/25

This is a hotfix release.

Update Information:

Changes

  • Lunar Hail
    • Performance improvements.
    • Debris will no longer fall from the sky.
    • Hail will build up on structures, trees, and other objects that can be mined off to collect resources.
      • Please report to the bug tracker any structure or object that gets the Clear action when it visibly does not show anything to clear off of the object.
    • A new event can occur.  What are those scuffles you hear in the sky..?
      • Audio did not make it into this build.
  • Lunar recipes
    • Glass Cutter, Moon Glass Axe, and Bath Bomb have been moved to the Celestial Orb crafting tier.
      • We’re also looking into whether it’s viable to make these recipes prototypable.
    • Brightsmithy Kit has been moved to the Celestial Altar crafting tier.
    • Reduced recipe costs for Glass Cutter and Bath Bomb.
    • Increased damage for Glass Cutter and Moon Glass Axe against weaker shadow creatures.
  • Inimical Gestalts
    • We plan to revisit their implementation more thoroughly in the future, but we’ve made some adjustments in the meantime.
    • Reduced to 850 health.
    • Spawn only for players wearing the Upgraded Enlightened Crown.
  • Drying Racks
    • They now have 3 slots that work similarly to Woby’s Rack.
    • An existing Drying Rack will load its saved item into the 2nd slot.
    • Drying Rack skins should still work.
  • Rendering optimization for Sproutrocks.

 

Bug Fixes

  • Fixed characters not using the proper examinations for a Dead Koalefant.
  • Fixed Lunar Mutations that were incorrectly dropping souls.
  • Fixed bug with sanity auras not working properly for birds that are trapped in a Bird Cage.
  • Fixed Lureplants, Eye Plants and Trapped Scrappy Werepig not properly being shocked by the T.I.N.G.L.E. Field.
  • Fixed Retinazor and Spazmatism being shockable.
  • Fixed a potential crash when an entity is removed while colliding with the T.I.N.G.L.E. Field.
  • Fixed projectile attacks causing the T.I.N.G.L.E. Node to reflect back to the attacker.
  • T.I.N.G.L.E. Nodes no longer link on Boats.
  • Updated plant-based electrocute states for Saladmanders, Lureplants, Birchnutters, and Mandrakes.
    • Saladmanders have the shorter plant electrocute, but will not burn.
  • Fixed bugs with charged Volt Goat attacks not electrocuting or chaining in some cases.
  • Electrocute effects are now synced across all parts of the Deadly Brightshade and its Tunneling Vines.
  • Fixed the Catcoon Den missing snow buildup fx.
  • Fixed Walter's Archaic skin's eyebrows for the icon.

 

Notes for modders

  • “tornado_immune” tag can be used to exclude entities from being affected by the Weather Pain’s tornado.
  • BirdSpawner:SetBirdTypesForTile(tile_id, bird_list) can be used to set the birds list for a ground tile.
  • The component lunarhailmanager has been removed from the forest world to stop debris from falling down.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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