Update Information:
Changes
-
Lunar Hail
- Performance improvements.
- Debris will no longer fall from the sky.
-
Hail will build up on structures, trees, and other objects that can be mined off to collect resources.
- Please report to the bug tracker any structure or object that gets the Clear action when it visibly does not show anything to clear off of the object.
-
A new event can occur. What are those scuffles you hear in the sky..?
- Audio did not make it into this build.
-
Lunar recipes
-
Glass Cutter, Moon Glass Axe, and Bath Bomb have been moved to the Celestial Orb crafting tier.
- We’re also looking into whether it’s viable to make these recipes prototypable.
- Brightsmithy Kit has been moved to the Celestial Altar crafting tier.
- Reduced recipe costs for Glass Cutter and Bath Bomb.
- Increased damage for Glass Cutter and Moon Glass Axe against weaker shadow creatures.
-
Glass Cutter, Moon Glass Axe, and Bath Bomb have been moved to the Celestial Orb crafting tier.
-
Inimical Gestalts
- We plan to revisit their implementation more thoroughly in the future, but we’ve made some adjustments in the meantime.
- Reduced to 850 health.
- Spawn only for players wearing the Upgraded Enlightened Crown.
-
Drying Racks
- They now have 3 slots that work similarly to Woby’s Rack.
- An existing Drying Rack will load its saved item into the 2nd slot.
- Drying Rack skins should still work.
- Rendering optimization for Sproutrocks.
Bug Fixes
- Fixed characters not using the proper examinations for a Dead Koalefant.
- Fixed Lunar Mutations that were incorrectly dropping souls.
- Fixed bug with sanity auras not working properly for birds that are trapped in a Bird Cage.
- Fixed Lureplants, Eye Plants and Trapped Scrappy Werepig not properly being shocked by the T.I.N.G.L.E. Field.
- Fixed Retinazor and Spazmatism being shockable.
- Fixed a potential crash when an entity is removed while colliding with the T.I.N.G.L.E. Field.
- Fixed projectile attacks causing the T.I.N.G.L.E. Node to reflect back to the attacker.
- T.I.N.G.L.E. Nodes no longer link on Boats.
-
Updated plant-based electrocute states for Saladmanders, Lureplants, Birchnutters, and Mandrakes.
- Saladmanders have the shorter plant electrocute, but will not burn.
- Fixed bugs with charged Volt Goat attacks not electrocuting or chaining in some cases.
- Electrocute effects are now synced across all parts of the Deadly Brightshade and its Tunneling Vines.
- Fixed the Catcoon Den missing snow buildup fx.
- Fixed Walter's Archaic skin's eyebrows for the icon.
Notes for modders
- “tornado_immune” tag can be used to exclude entities from being affected by the Weather Pain’s tornado.
- BirdSpawner:SetBirdTypesForTile(tile_id, bird_list) can be used to set the birds list for a ground tile.
- The component lunarhailmanager has been removed from the forest world to stop debris from falling down.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.