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[Game Update] - 644439

Release Date: 11/29/24

This is a hotfix release.

Update Information:

Changes

  • Wortox
    • Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line.
    • Soul Decoys will now grab the attention of things from a bit further away.
    • Soul Decoys will sometimes do a dance for some visual variance.
    • Nice Inclination will no longer enhance healing power from Souls.
    • Nice Inclination will now calm down the monster side of Wortox.
    • Soul Bastion I's healing amount for the second wave has been increased to compensate for Nice Inclination's healing power removal.
    • Soul Bastion II's increased healing range has been replaced with increasing the efficiency of healing when healing multiple players at once.
    • Reaching Souls II now also increases healing range.
    • Naughty Inclination will no longer reduce healing power from Souls.
    • Naughty Inclination will now let Wortox hold back an overload for a moment.
    • Impromptu Flautist buff will now only expire when using the buff or dying.
    • Pleasant Pastorale has been reworked to now create fresh Souls around Wortox when playing a Pan Flute.
    • Cloudy Carmen has been decided to not be changed thanks to the strategic capabilities that were opened up from the Impromptu Flautist change.
       
  • Wendy
    • Strong Brew duration extending reduced to 1 slot
    • Picnic Casket skill added. Adds a container for Elixirs
    • Gastly Experience skill added. Adds a new Elixir that raises Abigail’s level quickly.
    • “Extra Yield” skill added. Wendy will sometimes get more than 1 Elixir when she crafts.
    • Epitaphs can be written on new gravestones.
    • Haunt Skill added. Adds a new action for Abigail to haunt things.
    • Added a 4th Sistern skill for a second boost to health.
    • Gestalt Abigail’s fighting behaviour has been improved.
      • She seeks her target
      • She’s better at staying some distance from her target while waiting for attack cooldown.
      • A little increase to attack rate.
      • Her Vex has double duration.
    • Elixirs on the Shadow and Lunar path are now a new class called Super Elixirs which work in parallel to the other elixirs.
    • Shadow and Lunar abilities tuned again.
    • Reduced Abigail command cooldowns.
    • Escape Command behaviour changed. Shorter duration so she’s not out of combat as long.
       
  • Walter
    • Walter’s recipes that require crafting stations can now be prototyped.
    • Shadow Slinger skill will now additionally unlock Pure Horror Rounds.
    • Lunar Slinger skill will now additionally unlock Pure Brilliance Rounds.
    • Slingshot Ammo now stacks up to 120.
    • Crafting Ammo now produces 20, up to 30 with Projectile Pro skills.  (Icky Rounds produces 10, up to 15 with skills).
    • When attempting to replace Ammo on a Slingshot that currently holds a stack of Ammo over 120, Walter will give a speech warning instead of dropping all the excess Ammo onto the ground.
    • Some rounds now float, and some are not considered elemental food anymore.
    • Some skill tree strings have been adjusted or renamed.
    • Lowered the base damage of Gunpowder Rounds, with a chance to proc an AOE with double damage.
    • The effects of Slow-Down Rounds now stack up to 3 times.
    • Increased the damage of Dreadstone Rounds.
      • We’re still working on more improvements to Dreadstone Rounds, but that did not make it into this patch.
    • Brightshade Husk Rounds now have a chance to spawn Brightshade tentacles that do a very quick attack.
    • The special attack using the Thulecite Slingshot Frame will now turn magic effects to AOE.  This works with Freeze, Slow-Down, Cursed, Pure Horror, and Pure Brilliance Rounds.
    • Changed Scrappy Slingshot Frame recipe and removed the infinite ammo slot.  Post Celestial Champion ingredients can be used to upgrade it to have the infinite ammo slot.
    • Other things that didn’t make it into this build:
      • Slingshot Handles rebalancing
      • Using Slingshot Field Kit while mounted
      • Woby stuff

 

Bug Fixes

  • Fixed items going to the world origin when trying to enter a full inventory as Wortox.
  • Fixed Wortox commenting too much about not having Souls when dropping Soul Jars.
  • Fixed a crash related to badge UI.
  • Fixed Knabsack's damage behaving oddly when recalculating its damage.
  • Fixed Endothermic Fires trying to show up on the minimap with an invalid icon.
  • Fixed Soul Decoys grabbing the attention of Shadow creatures and other creatures without Souls.
  • Fixed an error with the Shadow Sisterhood III buff.
  • Fixed Soul Jars closing sounds while in the inventory making too many clicks.
  • Fixed Knabsack from grabbing and picking up heavy objects.

 

Notes for Modders

  • SoulSpearTest has moved from wortox_soul_spawn prefab into wortox_soul_common utils as SoulDamageTest.
  • Some TUNING factors for skill trees were removed.
  • Not exactly new, but have fun with MakeCraftingMaterialRecycler.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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