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[Game Update] - 600267

Release Date: 03/27/24


Update Information:

Scrappy Scavengers
One person's junk is another's armament. An old foe from below returns, hungry for a new source of power. Have you enough courage to challenge him for it?

Highlights Include:

  • Skill Tree updates for Wigfrid, Willow, and Wormwood. 
  • Performance improvements and item management features for late game and megabases.
  • Two new Moon Shroom items. 
  • Acid rain update
  • New location with a new NPC encounter
  • Much more! 

New Skins!

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“Moonbound Survivors Chest, Part II” ($4.99usd)
“This Moonbound Chest contains skins for: Warly, Wes, and Willow.”

New Streaming Drops!

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The Rosy Red Cane joins the Rose collection. Check out the post for more details

Rhymes With Play!
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And Introducing!ds_boardgame_coming_soon.jpg

Don't Starve: The Board Game

From the press release:

Glass Cannon Unplugged are pleased to announce that they will be responsible for bringing to the world the official board game adaptation of the award-winning video game Don’t Starve, as part of a long-term licensing partnership with Klei Entertainment.

Designed by Rafał Pieczyński—lead developer of the highly acclaimed and multi-award-winning Frostpunk:The Board Game, with narrative direction by Jakub Wiśniewski—known for his work on This War Of Mine and Frostpunk:The Board Game—and Natanel Vo-Apfel of Into The Outside: Prelude fame, Don't Starve: The Board Game transports 1-4 players into the unrelenting, randomly generated nightmare world of the Constant, a distant and ominous realm where magic and science intertwine in ways better left unspoken. Pitched against the elements and a grim pantheon of baddies, the players assume the roles of iconic characters from the video game, having to work closely together and use their wits to outsmart fate, strive for subsistence and simply stay alive.

With its mechanics highlighting player choice, dynamic combat, and open-world exploration in night and day conditions, Don't Starve: The Board Game is bound to transcend to unexplored levels of immersion, with its visual design fully embracing the unique, whimsical art style long cherished by fans of the series.

The game will be made available through a Kickstarter crowdfunding campaign that is expected to fully utilize the creative potential of the source material, with a wealth of content offered via expansions, add-ons and future retail releases.

We've been working closely with the team over at Glass Cannon Unplugged to help them create a truly interesting and fresh tabletop game but also very much Don't Starve, and we think you're all going to love it. Subscribe to the Kickstarter preview page if you want to stay on top of the project. 

https://www.kickstarter.com/projects/glasscannonunplugged/dont-starve-the-board-game?ref=29chhm

And that's all for now!
A big thanks to everybody who participated in the beta for this update, we appreciate all your feedback and bug reports.
 
We're already working on our next update, but I don't have information to share about it yet. Once we do, we'll be sure to share it here as soon as possible. But for now, we hope you enjoy the Scrappy Scavengers update. 

Change List:

Skill trees

  • The time to accumulate points for skill trees has been reduced.
  • Wigfrid:
    • Fighting Words skill: the cooldown of Battle Stingers has been decreased.
    • Startling Soliloquy panic duration increased to 6 (from 4).
  • Wormwood:
    • Lunar Guardian I skill adds the Brambleshade armor to Wormwood's crafting.
    • Summoning 2 Saladmanders will give them a health boost.
    • Summoning more Lightbugs increases each bug’s light radius.
    • Photosynthesis health rate increased.
    • Full Bloom skill changed from longer bloom time to +30% bloom increase when fertilizing Wormwood.
    • Wormwood no longer gets drowsy when releasing Moon Shroom Clouds.
  • Willow
    • Shadow Fire-Raiser flame will focus on a single target better when just one target is available. 
    • Shadow Fire-Raiser flame does 50% more damage.
    • Doubled Patch Up I and Patch Up II regen amount.
    • Lunar Fire-Raiser ability can now be directed without moving


Two new Moon Shroom items

  • Lunar Mushhat.
  • Stuffed Mystery Meat.

Moonstorms

  • Wagstaff will find the Restrained Static Experiment faster after the Celestial Champion has been defeated at least once in the world.
  • Lunar Siphonator construction requires fewer Restrained Statics and now needs some Scrap.
  • Moongleams can be more rapidly collected
  • Lightning strikes in the moonstorm will create Charged Glassy Rocks.

Shadow Rifts

  • Miasma will now spread quicker to have a more imposing presence.
  • Acid Repellent has been added to provide Acid Rain immunity for its effective duration.
  • Rifts are visible on the map even through the fog of view.
  • Added world setting to disable Acid Rain.
  • Acid Rain will no longer happen in the Lunar Grotto nor the Archives.
  • Acid Bats are very Nitre hungry and will start seeking out Nitre hoarders.
  • Added Embalming Spritz, an item that can be used on plants to remove all life from them, making them unproductive, fireproof and not targetable by Deadly Brightshade infestations, essentially decorative.

Lunar Rifts

  • Rifts are visible on the map even through the fog of view.
  • Added world setting to adjust lunar hail frequency.

Performance

  • Performance increases for bases with many items collected in a small area.
  • Rot will now dissolve in the rain while on the ground.
  • An upgrade item for chests and scaled chests has been added to let stack sizes inside of the chest get infinitely large using late game materials.
  • The Scaled Furnace can be used to destroy items, for getting rid of garbage.

Boats

  • Jumping on and off of boats will now have a small delay to allow for better handling. This will not affect boat to boat hopping for boat bridges.

Celestial Orb

  • Will now have increased odds of arriving depending on the following factors.
    • How friendly the Crabby Hermit is.
    • How many Celestial Altars are fully built.
    • Will no longer be blocked from spawning if there are too many boulders in the area.

Odd Skeleton

  • The odds to build the correct form is now guaranteed while near both an active Ancient Gateway and a Shadow Atrium. Hammer stocks have declined as a result.

Sawhorse

  • Logs may be refined as stacks using the Sawhorse.

Slippery Ice

  • Pengull’s Ice and frozen over Ponds are now slippery. Mind your speed.

Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.

Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.
  • Perl now trades an Empty Bottle for 3 Fish Foods, instead of one.
  • Seedshell now does more damage.

Junk Yard

  • New location added to the world that has searchable junk piles.
  • Added W.O.B.O.T, a curious robot that can be found in Junkyard.
  • Reappearance of the Werepig.

Miscellaneous

  • Added a “Caves or no Caves” option to the flow of starting a new world.
  • Containers that can go into the player’s inventory and backpack may now be opened from there directly without having the item drop to the ground.
  • Crispy Skeletons found in the Dragonfly arena may now be hammered.
  • The “Light” action of the Fire Staff and Fiery Pen is now secondary.
  • Lureplants and Spider Dens can now be trampled by creatures that can trample through obstacles and structures.
  • The Creature's Chat setting has been added. It causes some non-Survivor speech lines to display in Chat. The setting is currently used by Pearl, Wagstaff, the Ancient Fuelweaver, the Nightmare & Scrappy Werepig, and Frostjaw.
  • A new option has been added in the advanced options for setting the boat hop delay to be able to remove it or make it longer.
  • The Player will now enter a stationary state when opening a portable container in their inventory.  The container will stay open when using items from inside of it.  However, it will automatically close if the Player moves, performs other actions, or is interrupted.
  • Adjusted teleporting destination handling for Wortox and The Lazy Explorer for controllers to allow for further ocean gap hops and to try to make it feel more intuitive to use.
  • Guardian's Horn now stacks up to 10.
  • Down Feathers and Malbatross Feathers now stack up to 20, from 10.
  • Portable containers, such as the Spectackler Box, will now stay open in your inventory when performing crafting actions, as well as when Wormwood uses Rot from them.
  • We’ve also made some controller improvements aimed at helping the Ancient Fuelweaver fight:
  • Players will no longer Telepoof across the entire arena when escaping Ancient Fuelweaver’s snare.
  • Weather Pain’s targeting has been improved for controllers.
  • Equipping items (using DPAD) will swap your currently equipped item back into the same slot as the new item being equipped.


Bug Fixes

  • Fixed clients seeing wrong stack sizes in many cases in the inventory, open containers, and crafting.
  • Fixed players getting stuck on a chair when clicking to do an action away from the chair.
  • Fixed players turning invisible for a frame when toggling prediction while on a chair, and when performing certain actions while on a chair.
  • Fixed being able to read the Codex Umbra and stoke Ethereal Embers when not playing with Maxwell and Willow respectively.
  • Fixed being able to use the Shadow Reaper when it is broken.
  • Fixed bug where inventory items wetness did not cap at the maximum value.
  • Fixed bug where things on land could become wetter than things in the ocean.
  • Fixed Skill Tree data erroneously logging issues on dedicated servers during startup.
  • Fixed being unable to pick up thrown torches while mounted and using the action key.
  • Fixed duplicate sound when clicking on a day in the rollback tab on the host world screen.
  • Fixed Dragonfly Shrine missing from “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed Golden Buoy and Thorny Buoy non-looping idle animation.
  • Fixed the game getting into a bad state after disabling mods on a crash screen.
  • Fixed beards going invisible in some cases when slipping on ice.
  • Fixed Petals and Dark Petals appearing too far down on the ground.
  • Fixed some snapping animations for Clay Varg.
  • Fixed inventory items not showing the correct actions when the server pauses or when the player opens and closes a container.
  • Fixed Wanda’s Masquerader skin missing the clock in her hair while moving upwards.
  • Fixed Dragonfly Light dropping Deck Illuminator’s loot when the mast it’s attached is hammered.
  • Fixed not being able to inspect things while walking.
  • Fixed creatures trying to take the Deerclops Eyeball from Ice Crystaleyezers.
  • Fixed bug causing clients with lag compensation disabled to slip off boats sometimes.
  • Fixed Varg and Clay Varg running animation snapping to idle.
  • Fixed some instances of entities not removing themselves on save.
  • Fixed player vision overlays on clients breaking when changing equipment.
  • Fixed a crash related to the Bramble Husk while on a Punching Bag.
  • Fixed a crash related to the Bramble Trap hitting hostile creatures.
  • Fixed networking bug when taking items out of certain containers.
  • Fixed logs having the tradable component on the client side.
  • Fixed Restrained Static non-looping animation.
  • Fixed a crash related to creatures stealing items.
  • Fixed a crash related to the Frostjaw chatting.
  • Fixed inventory items not showing the correct actions when the server pauses or when the player opens and closes a container.
  • Added two spikes in the Atrium to help prevent creatures getting caught in them.
  • Fixed Lunar Rifts accumulating entities around the world when they spawn.
  • Fixed a bug where Stoke Embers action sometimes does not appear until you pick up the Ethereal Embers and put them back into your inventory slot again.
  • Fixed the clouds overlay not scaling in large display resolutions.
  • Spider Dens can be properly trampled by creatures that can trample through obstacles and structures.
  • Fixed an issue with the boat hop delay setting bypassing game desired limits for boats, like the ones found in the Year of the Dragonfly races.
  • Fixed Polar Bearger Bin sound loops sometimes not stopping when closed.
  • Willow no longer strafes when Absorbing Fire with her Lighter.

Notes for Modders

  • The mod release ID for this patch is R33_QOL_SPRINGCLEANING.
  • SetOnHealFn was added for the healer component.
  • PICKUPSOUNDS table has been moved into a global table defined in constants; the old method of a reference stored on the player instance is retained for mods that used it.
  • The bat prefab OnIsAcidRaining has moved into a new component acidinfusible and is fully deprecated.
  • Minimap atlas handling has been changed to support two atlases from the base game; the original minimap atlas will handle all old mods. You are encouraged to use GetMinimapAtlas if you need to access the base game atlases directly as seen in bootleg. This change will be seamless in other use cases.
  • Scrapbook entries typo fix “picakble” is now “pickable”.
  • Fonts are now safe to use TheSim:LoadFont multiple times it is advised to add your font to the GLOBAL.FONTS table with table.insert and call AddSimPostInit(GLOBAL.LoadFonts) with the appropriate Assets table definition in modmain to have your font asset loaded.
  • Pickable components changes:
  • Fixed some cases where it would spawn items at the world’s origin.
  • Deprecated event “pickedbyworld”. Event “picked” will now always fire and the picker parameter will tell you who did it.
  • Any picker without an inventory will now spawn the loot at the inst and no longer just the world.
  • A nil picker will fully prevent loot from dropping.
  • We updated all existing calls to pickable:Pick to account for these.
  • The pickup range now takes into account the target’s physics radius for range checks.
  • Added eating animations for Clay Varg build.


Changes since the last beta hotfix

Some of these changes will come to consoles in a hotfix later.
Changes

  • Temporarily removed spawning multiple Frostjaws.
  • Added Scrappy Werepig and Frostjaw respawn rate to world settings.
  • Added a minimap icon for the Teetering Junk Pile.
  • Adjusted teleporting destination handling for Wortox and The Lazy Explorer for controllers to allow for further ocean gap hops and to try to make it feel more intuitive to use.
  • Boat placement for controllers have been improved.
  • Interaction target selection for controllers will filter out things behind the player. This focus is tightened while on a boat.

Bug Fixes

  • Fixed a rare crash related to slipping on ice.
  • Added two spikes in the Atrium to help prevent creatures getting caught in them.
  • Fixed Lunar Rifts accumulating entities around the world when they spawn.
  • Fixed W.O.B.O.T. working offscreen and teleporting around when inside a container.
     

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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