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[Game Update] - 553139

Release Date: 04/14/23

This is a hotfix release.

Update Information:

Changes

  • Brightshade Bomb will no longer hurt players.
  • Brightshade Staff projectiles will now bounce between targets.
  • Added a small amount of Planar defense to Dreadstone Armor and Helm.
  • Changed Brightshade Pickaxe to Brightshade Smasher (combination pickaxe/hammer tool).
  • Nightmare Werepig is now shadow aligned.
  • Ancient Guardian becomes shadow aligned during fight.
  • Reduced density of Deadly Brightshades that spawn.
  • Increased Deadly Brightshade loot drops.
  • Added “vulnerable” tail sections to Tunneling Vines.
  • Added a basic check to databundles/scripts.zip for reducing unexpected issues when the game fails to update properly.

Bug Fixes

  • Fixed bug where host may see screen flashes when another player triggers an explosive far away.
  • Fixed a rift counting issue when a world loads up with rifts.
  • Brightsmithy will now drop materials when hammered or deconstructed.
  • Fixed Brightshade items showing up in other crafting stations.
  • Beefalo and other non intended herds won’t be affected by Deadly Brighshades now.
  • Tunneling Vines won’t go on water now.

Known issues

  • “Missing Name” for exposed vines in worlds with caves enabled.

Notes for Modders

  • Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing.
  • The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant.
  • SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey.
  • AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling. This value will change over time during animations. It returns the minimum x,y and maximum x,y coordinates with the AnimState scaling taken into account and can be used to know how far away horizontally or vertically art is going to be able to be drawn from the entity origin without any projections taken into consideration.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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