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[Game Update] - 499819

Release Date: 03/23/22

This is a hotfix release.

Update Information:

Beta Hotfix

Here's one last hotfix before the update goes live tomorrow.

We’d like to give everyone a big thank you for testing this beta and providing feedback. There were a ton of ideas, many of which were implemented or influenced the final design. There were also a number of ideas that have been added to our backlog document, so if your idea did not make it into this QoL update, please don’t feel like your comments fell on deaf ears. 

Although the QoL update will be going live tomorrow, there are still a few things that will be added throughout the next week(s). These include: keyboard shortcuts to craft pinned recipes, adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. 

Changes

  • Added specific icons for the character heads in the crafting menu.
  • Existing mod character specific items will now be retrofitted to show up in the character’s crafting menu filter.
  • Ctrl+C will now open the crafting menu with the search box ready to type into.
    • If the crafting menu is already open, this will act as a hot key for searching
    • The key bind names are “Crafting Menu (mod)” + “Open Crafting Menu”
  • Unfortunately everyone’s key bindings had to be reset. 

Bug fixes

  • Fixed a controller crash when navigating the pinned recipes while other containers are open.
  • Fixed the Spinnerbait recipes
  • Fixed feeding Beefalo issues while holding down the mouse button.
  • Fixed a number of non-repeatable actions from being repeated while holding down the mouse button.

Notes for modders

  • Added RemoveRecipeFromFilter
  • Added AddCharacterRecipe
    • Adds a recipe to the character filter and any other passed in filters
    • config.builder_tag must be passed in or it will print a warning and be added to the mods filter
  • Character heads in the crafting menu
    • Mod character avatars for the crafting menu should be placed in "/images/crafting_menu_avatars/avatar_<name>.xml" with image "avatar_<name>.tex"
    • If the mod character does not have a specific crafting menu icon, then it will fallback to "/images/avatars/avatar_<name>.xml" with image "avatar_<name>.tex"
    • These paths will also respect being redirected via MOD_CRAFTING_AVATAR_LOCATIONS or MOD_AVATAR_LOCATIONS
       

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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