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[Game Update] - 497910

Release Date: 03/04/22

This is a hotfix release.

Update Information:

Beta Hotfix

Crafting Menu Changes

  • Controller support has been added for the pinned recipes. 
    • With the crafting menu is closed, you can navigate the pinned recipes as if they were inventory slots (use the right-stick).
    • Press the Left d-pad to craft the selected pin (this will be configurable at a later date)
      • Double press and hold to perform continuous crafting
    • With the crafting menu open, you can craft pins by pressing A once to select the recipe and then A again to craft.
      • Double press and hold to perform continuous crafting
    • Added the LT button indicator for opening and closing the crafting menu
  • Continuous crafting now works in the crafting menu’s grid.
    • This also works for controllers
  • Improved the performance and speed of the search bar
  • Characters have a speech line when trying to crafting something that they cannot (character strings are still a WIP.)
  • Filter Icons Update
    • We are currently exploring some options for icons.

Changes

  • Wimpy Wolfgang no longer takes 25% more damage (for real this time)
  • Seeds will now last twice as long while in the Seed Pack-It.
  • Changed the initial hound wave form 3 to 8 days to 5 to 8 days
  • Added some items into crafting filters
  • Astral Detector added to Light and Structures
  • Morning Star added to Light

Fixes

  • Fixed a bug causing items to not get consumed from chests sometimes when crafting from a chest.
  • Fixed a loading tips screen crash bug when setting loading tips to ‘None’, reloading the game, then setting it to something other than ‘None’.
  • Fixed fire FX on the Ancient Guardian and Rook.
  • Cause of death no longer Shenanigans if killed by a Guardian Shadow Tentacle.
  • Fixed a bug causing searching by localized name or description to not work properly if a letter was capitalized.

Added preliminary support for modding loading screen tips. See the spoiler tag for details

Spoiler

AddLoadingTip(<string_table>, <tip_id>, <tip_string>, <controltipdata>)

  • <string_table> can be one of the following:
  • LOADING_SCREEN_SURVIVAL_TIPS
  • LOADING_SCREEN_LORE_TIPS
  • LOADING_SCREEN_CONTROL_TIPS
  • LOADING_SCREEN_CONTROL_TIPS_CONSOLE
  • LOADING_SCREEN_CONTROL_TIPS_NOT_CONSOLE
  • STRINGS.UI.LOADING_SCREEN_OTHER_TIPS (It is recommended to use this table as it is reserved for custom loading tips.)
  • <tip_id> must be a unique ID name.
  • <tip_string> is the actual tip string to be displayed.
  • <controltipdata> is a table containing input control bindings to be used in the tip string. Refer to LOADING_SCREEN_CONTROL_TIP_KEYS in constants.lua and LOADING_SCREEN_CONTROL_TIPS in strings.lua for an example usage.

RemoveLoadingTip(<string_table>, <tip_id>)

  • Removes a tip

SetLoadingTipCategoryWeights(<weight_table>, <weight_data>)

  • Sets the weighting used to determine what loading tip category gets chosen.
  • <weight_table> can either be LOADING_SCREEN_TIP_CATEGORY_WEIGHTS_START and LOADING_SCREEN_TIP_CATEGORY_WEIGHTS_END.
  • <weight_data> is a table containing weight values defined in the two tables listed above. Refer to the above table in constants.lua for possible values.
  • Refer to SetLoadingTipCategoryWeights in modutil.lua for more information regarding start and end weights for determining loading tip categories.

SetLoadingTipCategoryIcon(<tip_category>, <atlas>, <icon>)

  • WIP, coming soon!

Please note that because the above function calls must be made outside of AddGamePostInit() since they need to modify data before the loading screen appears.
 


 


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