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[Game Update] - 497159

Release Date: 02/28/22


Update Information:

We have been busy working on a number of things that we’ve heard people asking for. Hopefully a number of items have been crossed off your wish list.

The Crafting Menu
The crafting menu has changed from using tabs to filters and greatly increased the number of recipes that can be viewed without scrolling. Recipes can also be marked as favorites, allowing players to customize their own filter, and can be pinned for quick crafting while the menu is closed. These changes should make it a lot easier for players, especially new and casual players, to find and discover items to help them survive in the Constant. 

At this time we will not be supporting the old crafting menu as moving away from that approach allows us for more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is not an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever. 

From reading the responses to the announcement beta post, we’ve noticed that a number of people are feeling scared of the new crafting menu. We understand that a large UI change like this can be scary and often approached with hesitation (we understand how frustrating it is when our development tools, and even our phones, change when a new update comes out) but we would like to encourage everyone to play with the new menu before providing constructive feedback.

Wolfgang Changes
From hearing all your feedback about the Wolfgang refresh, we’ve decided it is best to put our revisions into the beta so they can be iterated on without affecting the community. We’ve made a number of changes and tweaks, mainly around providing ways for him to maintain might while sustaining a physically active lifestyle. The rate that might be gained from working out at the Mighty Gym and while lifting dumbbells has also been dramatically improved. The full details can be found below.

Crafting Menu

Spoiler

New Features

  • Recipes can be added to a favorites list by clicking the star icon next to the recipe’s name. Favorites are saved locally and will be shared between worlds.
  • Recipes can be pinned to the right hand side of the menu for easy access while the crafting menu is closed. Pinned recipes are saved on a per-world basis, allowing you to customize it depending on your progression or play style on each world.
  • Filters are logical groups of items that fulfill a role. You could think of them as quick keyword buttons for the search bar.
  • Text search currently searches by localized name, localized description, and prefab name. This will be expanded upon during the beta. It is currently quite slow even after the menu is closed, so please keep that in mind.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Mods are able to add their recipes to any filter group using the new API. Existing mods will automatically have their recipes added to the Modded Items filter. This filter is located beside the sort button and will only appear if mods with crafting items are enabled.

Work in Progress

  • Searching by text may drop your frame rate, even while the menu is closed.
  • More recipe keywords for text searching.
  • Pinned recipes is missing a recipe popup.
  • Some filter icons are still placeholder.
  • Controller support. You can navigate while the menu is open, but the pinned recipes are not currently supported. A lot more work will be done for controller support.
  • Mod support: Support adding new filters.
  • The space under the item description is still being assessed. (We had some other QoL ideas that did not make it in this update that would have utilized that area.)
  • Blueprints dropped by tumbleweeds do not work.
  • Enable freecrafting of statues and mad science potions.
  • There are a lot of recipes in the game, some may not have ended up under the appropriate filter(s). Feel free to recommend items be added or removed from filters.

Other Crafting Changes

  • Crafting will now use items from inside open treasure chests and other containers.
  • Clicking on research stations (prototypers) will now open the crafting menu.
  • Clicking on crafting stations (the objects you always have to stand beside to craft or trade an item) will now open the crafting menu with the filter set to that station. 
  • Wax paper, beeswax, and marble beans have been moved to science two
  • Turfs crafted from the Terra Firma Tamper are now prototyped so you do not need to return to the Terra Firma Tamper every time you want to craft one.
  • Lures, floats, and bobbers crafted from the Tackle Receptacle are now prototyped so you do not need to return to the Tackle Receptacle every time you want to craft one.
  • The Waterfowl Can, Feather Weave, and Winged Sail Kit no longer require a blueprint drop from the Malbatross.
  • The Boat Kit's recipe has been changed from Boards to Logs and no longer required the Think Tank.
  • The Boat Patch, Oar, and Driftwood Oar no longer require the Think Tank to prototype.
  • Reduced the cost of Boat Patches. The boat repair value has been adjusted to reflect the new cost.
  • Changed the recipes for Mud Turf and Cobblestones to not include other turfs.
  • Moders: Please switch from using AddRecipe to AddRecipe2 and AddDeconstructRecipe (for items that are dropped or world spawned and cannot be constructed). Calling AddRecipe will still work but you will not be able to specify specific filters to be listed in.
  • When free crafting is enabled, you will be able to access all character specific crafting recipes.
     

Wolfgang Changes

Spoiler
  • Added Marbell, a dumbbell made of marble. These are very heavy, but much more effective and durable than Golden Dumbbells.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • You can now right-click on Wolfgang to start and stop lifting dumbbells
  • Mighty Wolfgang can now perform a melee attacks with Dumbbells
  • Adjusted the damage dealt by Dumbbells 
  • Dumbbells now gain Wolfgang's mightiness bonus when thrown
  • Adjusted the Dumbbell durability cost when lifting, attacking, and throwing
  • Improved efficiency of the Mighty Gym
  • Mighty Wolfgang now retains full movement speed while holding any heavy items
  • Increased the top rowing speed when Wolfgang is Mighty 
  • The ambient mightiness drain rate has been adjusted. 
  • Running with dumbbells equipped or raising an anchor will now pause the mightiness drain.
  • Wolfgang now gains a small amount of mightiness while chopping, mining, tilling, raising sails, rowing, etc
  • Wolfgang now gains mightiness while attacking, based on the target’s max health.
  • Wolfgang now loses mightiness when hit, based on the initial damage amount (armor does not prevent mightiness loss).
  • Wimpy Wolfgang now does 25% less “work” when chopping, mining and hammering, but also does 25% less wear on tools.
  • Wimpy Wolfgang now has a 25% slower hunger drain
  • Wimpy Wolfgang no longer takes 25% more damage
  • Reduced the Wimpy and Mighty Wolfgang insulation values. Also, Mighty Wolfgang now has an easier time saying warm and a harder time saying cool, while Wimpy Wolfgang is the opposite.
  • Fixed a bug where his movement speed was not being calculated correctly while hoping onto boats while mighty or wimpy

Miscellaneous Changes

Spoiler
  • Ancient Guardian
  • Ancient Guardian is a new fight. This is not intended to be a hard boss fight, but to be more fun than the previous version.
  • Ancient Guardian’s loot table revised, better reflecting the biome and that you have to kill the Ancient Fuelweaver in order to fight it again.
  • Deerclop’s attack area more accurately reflects the fx.
  • Tips and lore have been added to the loading screen.
  • This can be toggled in the options menu
  • Feel free to suggest your ideas for new tips or themes for lore
  • The Options screen now has descriptions for each of the settings.
  • You can now hold the mouse button down to harvest nearby items and attack enemies.
  • Roads can now be disabled in the world generation settings (on or off)
  • Adjusted the repair value of Logs from an eighth of the Boards’ value to a quarter. This improves repairing with Logs, Driftwood, and Living Logs.
  • Doubled the Cookie Cutter Shell drop rate.
  • Multiple world events (Winters Feast, Year of the Carrat, Midsummer Cawnival, ect) can now be enabled at the same time, you can find these new settings in the world settings menu.

Bug Fixes

Spoiler
  • Fixed a bug causing beeboxes to not grow honey when unloaded if they were unloaded in winter.

 


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