A new release has arrived! This is primarily a batch of bugfixes and small improvements across a variety of areas in the game, as well as some modding updates. Enjoy!
- Increased War Saddle attack bonus from 15 to 16.
- Beefalo get a stomach cramp if you feed them bad food.
- Magiluminescence can now be refueled with Nightmare Fuel.
- Updates to worldgen data that affect worldgen mods. As well, modded game modes can now specify a level type. Please see this thread for details.
- Worldgenoverride.lua format has changed a bit. It should be fully backwards compatible, but for more info read this thread.
- Players with their Steam UI language set to other languages now are prompted if they would like to view translation mods for their language.
- Autumn night colour cube adjusted to retain some brighter reds.
- Fixed various HUD scaling and positioning bugs.
- Fixed bug where sanity ambient sound could not be heard by clients.
- Fixed bug with rain ambient sounds when walking in and out of tree cover.
- Fixed bug where Pig Men were never refusing food from Players.
- Fixed missing snow symbols in Shadow Manipulator animations.
- Fixed emote and shock effects layering and positions for standing and mounted animations.
- Beefalo play the correct death animation if you kill them via food.
- Beefalo orneriness actually increases while attacking now.
- Magiluminescence light can now be seen by all clients.
- Crafting tabs will now always indicated with a blue highlight if you have a structure built but not placed yet.
- Fixed bug where torch fx were getting culled too soon.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.