arynn24 Posted June 20, 2018 Share Posted June 20, 2018 I'm creating one of my first mods, Zenny. I decided I should add a config menu so that it can be re-balanced by users. But, when I change a setting, it will crash upon playing as Zenny. Details: [00:01:08]: [string "../mods/zenny-dst/scripts/prefabs/zenny.lua"]:79: attempt to index field 'Zenny' (a nil value) LUA ERROR stack traceback: ../mods/zenny-dst/scripts/prefabs/zenny.lua:79 in (upvalue) master_postinit (Lua) <68-105> scripts/prefabs/player_common.lua:1602 in (field) fn (Lua) <1264-1626> scripts/mainfunctions.lua:258 in () ? (Lua) <247-289> =[C]:-1 in (method) SendSpawnRequestToServer (C) <-1--1> scripts/mainfunctions.lua:1406 in (local) cb (Lua) <1404-1407> scripts/frontend.lua:598 in (method) DoFadingUpdate (Lua) <562-602> scripts/frontend.lua:650 in (method) Update (Lua) <610-760> scripts/update.lua:92 in () ? (Lua) <33-129> Custom Config (only part): { name = "ZennyHP", label = "Max HP", options = { {description = "Cheating- 450", data = 450}, {description = "High- 300", data = 300}, {description = "Default- 250", data = 250}, {description = "Old def.- 175", data = 175}, {description = "Weak- 100", data = 100}, }, default = 250, }, Max HP modifier: inst.components.health:SetMaxHealth(TUNING.Zenny.ZennyHP) ----------------------------------------------------------------------------------------------------------------------------------- So, it has to do with (TUNING.Zenny.ZennyHP). Does that mean I have to add a tag for it? Files are below. modinfo.lua zenny.lua Link to comment https://forums.kleientertainment.com/forums/topic/92384-custom-config-isnt-working/ Share on other sites More sharing options...
Danielance Posted June 21, 2018 Share Posted June 21, 2018 I think in modmain.lua you can do TUNING.Zenny.ZennyHP = GetModConfigData("ZennyHP") You will have to add "local TUNING = GLOBAL.TUNING" in modmain.lua if you haven't already. If that doesn't work then try changing TUNING.Zenny.ZennyHP to TUNING.ZENNYHP You can also try looking at some mods with configurable options as examples. Also I see you tried adding options for other stats, this is possible you just have to do what I said above for those too for example ZennySanity, in modmain you can add "TUNING.ZENNYSANITY = GetModConfigData("ZennySanity") and then replace the sanity stat in zenny.lua the same way you did with the health stat. Hope this helps. Link to comment https://forums.kleientertainment.com/forums/topic/92384-custom-config-isnt-working/#findComment-1054080 Share on other sites More sharing options...
arynn24 Posted June 21, 2018 Author Share Posted June 21, 2018 3 hours ago, Danielance said: I think in modmain.lua you can do TUNING.Zenny.ZennyHP = GetModConfigData("ZennyHP") You will have to add "local TUNING = GLOBAL.TUNING" in modmain.lua if you haven't already. If that doesn't work then try changing TUNING.Zenny.ZennyHP to TUNING.ZENNYHP You can also try looking at some mods with configurable options as examples. Also I see you tried adding options for other stats, this is possible you just have to do what I said above for those too for example ZennySanity, in modmain you can add "TUNING.ZENNYSANITY = GetModConfigData("ZennySanity") and then replace the sanity stat in zenny.lua the same way you did with the health stat. Hope this helps. Thanks! It worked perfectly. I had to make"TUNING.ZENNYSANITY = GetModConfigData("ZennySanity")" in modmain into "TUNING.ZENNYSANITY = (GetModConfigData("ZennySanity"))" though. Thanks a ton for the help. Link to comment https://forums.kleientertainment.com/forums/topic/92384-custom-config-isnt-working/#findComment-1054158 Share on other sites More sharing options...
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