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Gameplay implementation Ideas.


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Hello Lads! 
 Strait to the point, I wound like to share some ideas I have to the gamepay:

  • Evacuate Room Light and Speaker Alarm. 
    - A rotating beacon and alarm that interact with the duplicants;
    -Can be used with automation purposes and controlled at distance via a control room if desired.
     
  •  Cleaning machine > Cleaning Robot.
    -Much like those Street sweeper; 
    -For the robot much the same but no human interaction; 
    -For the robot maybe a design in which it can move between levels though the fire poles otherwise it will stay on one level only.
     
  • An elevator > better elevator. 
    -An ugly general one with decor penalties for the shaft and cables and a better one with positive decor value. 
     
  • Stairs.
    - For a better diagonal faster movement and decor (maybe).
     
  • Tunneling drill.
    -A Mid-Late / Late game machinery for high experienced miners dupplicants.
     
  •  Gasoline.
    -Refinery station for the oil;
    -Electrical generator (Engine-generator) powered by gasoline.
    -For the usage of those equipment I mentioned.  
     
  • Electrical recharge station.
    -For the usage of those equipment I mentioned.  
     
  • Fire.
    -Accidents that creates fire, consumes O2 and generate Co2; 
    -May kill duplicants;
    -New occupation firefighter or something...
    -On/Off fire pregame option.
     
  • sprinkler as a background construction.
    -For rapid fire responses until proper personal arrives.
     
  • Access personal only Isolated area.
    -Only predesignated duplicants and certain occupations will have access in those areas;
    -I know we have the door access, but that's a faster response for certain situations.   
     
  • Training center;
    -High experienced may gain a Professor status and train other duplicants.
     
  • Psychologists and Medical occupations.
    -A dupplicant that interact with stressed and/or others issues that are yet to be implemented.

    So mates, what do you think?

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