Hero Complex Posted February 8, 2018 Share Posted February 8, 2018 Hi everyone, I'm editing a game mode to add a bunch of stuff to it, including supporting items from other mods that the server host may have enabled. The problem is, some mods have config options (which is normally a great thing) that can throw off the balance, so I'm hoping to limit the number of things I need to balance by forcing the mods to use certain config options. Any ideas? Link to comment https://forums.kleientertainment.com/forums/topic/87249-is-it-possible-to-have-one-mod-change-the-config-of-another/ Share on other sites More sharing options...
Hero Complex Posted February 11, 2018 Author Share Posted February 11, 2018 My thoughts are to use a mod_overrides file, but I'm unsure if that'll cause problems if they don't have all of the mods in there, or if I can write functions to only use the overrides for enabled mods. Another one I'm considering is ModIndex:SetConfigurationOption(modname, option_name, value). Link to comment https://forums.kleientertainment.com/forums/topic/87249-is-it-possible-to-have-one-mod-change-the-config-of-another/#findComment-1002951 Share on other sites More sharing options...
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