Jump to content

Recommended Posts

Hi everyone,

I'm editing a game mode to add a bunch of stuff to it, including supporting items from other mods that the server host may have enabled. The problem is, some mods have config options (which is normally a great thing) that can throw off the balance, so I'm hoping to limit the number of things I need to balance by forcing the mods to use certain config options. Any ideas?

My thoughts are to use a mod_overrides file, but I'm unsure if that'll cause problems if they don't have all of the mods in there, or if I can write functions to only use the overrides for enabled mods.

Another one I'm considering is ModIndex:SetConfigurationOption(modname, option_name, value).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...