Couchmonster Posted August 27, 2017 Share Posted August 27, 2017 Hello devs and fellow gamers, I love the new upgrade! After 30h played on the upgrade and 150h played on the game itself I want to contribute to your fine game I made a list of minor suggestions. I am sorry if any of these have been mentioned before. Buildings Power Transformer often shows a "not connected" sign, even if it is connected and working. Power Transformer and some other buildings could benefit greatly from the option to rotate them. Copy Settings for the Bottle Emptier does not work for the option to Allow Auto-Bottling. Liquid Bottler needs an option to "Disallow Auto-Bottling" so we can use a specific source of water to be drained, e.g. filling your pond manually but not draing it at the same time. Ceiling Light optimum height is really hard to use with the strange shine cone it has. Liquids and Gases Different gases and liquids obstruct themselves, sometimes halting or slowing the flow. Mixed liquid cannot flow through a one-tile gap between floors properly and the flow gets "stuck". UI Consumables tab should show a special marker for Duplicants with the Iron Gut or Germ Resistant trait. Decor bonus and malus objects need an effect aura like light object to show the player the effect range visually. E.g. click a Muckroot and see the decor aura with tile obstructions taken into account (like with light). Option for favoured building material. Maybe with a tick in the building menu. Med-Bed and Rejuvenator need an building range aura while chosing building spot. Other New Duplicants with + skill can have the corresponding trait that will disallow them using the skill e.g. cooking and Gastrophobia or other similiar combinations. Decontructing an object in a tile leaves the material in the tile rather than on top of it. Liquid stacking should consider more range, so that after mopping up a mess they do not turn in 30g of (polluted) water. Metals are too rare with the high metal need of power transforming. Maybe tune the amount of needed metal a bit. The game still cannot sustain itself. Once Sand, Algae, Slime, Dirt is gone... you have lost. Tooltips Med-bed and Rejuvenator tooltip should include desease tending. It was unclear to me. Med-bed and Rejuvenator tooltip should include the need for toilet and food in the marked area. Thermo Aquatuner tooltip is insufficient. The machine can only be used under certain circumstances and not "out of box". Light and Decor needs better tooltips. A Duplicant is 2 tiles big. Does he get the bonus of decor if he only is in 1 "good" decor tile? Traits effects in general Germ Resistant and Immunity stat seem to do the same thing, but have a different tooltip. I find it confusing. Plants should show size info prior to planting. Dig is used to uproot plants and all versions of farm tiles. Write it in the tooltip. I was in awe when I found that out. I hope you like my feedback. There is more to come! Regards Michael aka Couchmonster Link to comment https://forums.kleientertainment.com/forums/topic/81497-feedback-for-outbreak-release/ Share on other sites More sharing options...
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