benbadben1 Posted March 18, 2017 Share Posted March 18, 2017 I'll post my thoughts about this so please come and see. Link to comment https://forums.kleientertainment.com/forums/topic/76364-large-enemies/ Share on other sites More sharing options...
benbadben1 Posted March 18, 2017 Author Share Posted March 18, 2017 My first idea is a puft-like creature who will go around sucking up oxygen and emit carbon dioxide. It could attach itself to algae deoxidisers and then break them if uninterrupted for 10 seconds. My second idea is a rhino which will use its horn to ram into duplicants. The duplicant must get out of the way to not be damaged. At the end of a charge, if there is no tiled roofing, sand will fall down to create obstructions. The creature will also be immobile for 10 seconds so that duplicants can attack. Link to comment https://forums.kleientertainment.com/forums/topic/76364-large-enemies/#findComment-886315 Share on other sites More sharing options...
benbadben1 Posted March 18, 2017 Author Share Posted March 18, 2017 Perhaps an alarm could be researched after pressure management. If a large enemy is coming, a countdown clock of 1 minute could be displayed. Link to comment https://forums.kleientertainment.com/forums/topic/76364-large-enemies/#findComment-886317 Share on other sites More sharing options...
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