kieserel Posted January 27, 2017 Share Posted January 27, 2017 I was trying to do some modding with world generation, but I can't get a handle on the very basics. I did some pretty simple (in my opinion at least) modding with prefabs and components, and this seems much more complex. First of all, I tried to create a world with a very narrow taskset, which includes only one task, moreover, already existing task, "Make a pick", and I am already stuck. This is my primitive code: AddTaskSet("mytaskset", { name = "mytaskset", location = "forest", tasks = { "Make a pick", }, valid_start_tasks = { "Make a pick", }, }) AddLevel(LEVELTYPE.SURVIVAL, { id = "helloworldgen", name = "firsttest", desk = "stuff", location = "forest", overrides = { task_set = "mytaskset" } }) And this is what crash says: [00:00:33]: DoLuaFile Error: #[string "scripts/map/tasks/forest.lua"]:65: bad argument #1 to 'random' (number expected, got nil) #LUA ERROR stack traceback: @=[C]:-1 in (field) random (C) <-1--1> @scripts/map/tasks/forest.lua:65 in (local) count (Lua) <65-65> @scripts/map/storygen.lua:932 in (method) GenerateNodesFromTask (Lua) <899-1014> I do realize, that this line of questions may as well be very stupid, but If someone could point me in a right direction, I would be very appreciative. Also, I found very little information on the subject, next to nil, so my humble guess is that a brief guide into basics would be useful not only to me. Apologies for any mistakes I may have made due to my poor English, it's not my mother tongue. Link to comment https://forums.kleientertainment.com/forums/topic/73648-help-with-worldgen/ Share on other sites More sharing options...
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