Xep Posted October 21, 2016 Share Posted October 21, 2016 I just started working on a mod character. This character has fur over his body, so I'd like to be able to shave him and have him drop wool. But I don't know how to make that happen. I think the simplest way would be to give him a beard layer for his neck fur, but how do I make him start out with a beard at the beginning of the game? Link to comment https://forums.kleientertainment.com/forums/topic/71024-need-help-with-a-mod-character/ Share on other sites More sharing options...
naptimeshadows Posted October 24, 2016 Share Posted October 24, 2016 I'm new, so I may not be the best to answer this, but... I made a character who can grow a beard, and the code for that refers to different things. --tune the beard economy... local BEARD_DAYS = { 3, 4, 10 } local BEARD_BITS = { 1, 3, 9 } local function OnGrowShortBeard(inst) inst.AnimState:OverrideSymbol("beard", "beard", "beard_short") inst.components.beard.bits = BEARD_BITS[1] end local function OnGrowMediumBeard(inst) inst.AnimState:OverrideSymbol("beard", "beard", "beard_medium") inst.components.beard.bits = BEARD_BITS[2] end local function OnGrowLongBeard(inst) inst.AnimState:OverrideSymbol("beard", "beard", "beard_long") inst.components.beard.bits = BEARD_BITS[3] end inst:AddComponent("beard") inst.components.beard.onreset = OnResetBeard inst.components.beard.prize = "beardhair" inst.components.beard:AddCallback(BEARD_DAYS[1], OnGrowShortBeard) inst.components.beard:AddCallback(BEARD_DAYS[2], OnGrowMediumBeard) inst.components.beard:AddCallback(BEARD_DAYS[3], OnGrowLongBeard) It would make sense that instead of adding a beard sprite to the face, you could change the sprite to cover the whole body. So even with the code the same, the edited picture will be what shows up, and you can change the code just to give you more hair. Link to comment https://forums.kleientertainment.com/forums/topic/71024-need-help-with-a-mod-character/#findComment-828931 Share on other sites More sharing options...
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