Astrian Posted October 1, 2016 Share Posted October 1, 2016 I just followed the official guide to config my Ubuntu host to serve a DST server and want to install some mods in the server. There is the problem description: I write some mod Steam Community IDs follow the guide inside the file dedicated_server_mods_setup.lua and force the mod start when the game running in the file modoverrides.lua and save those files. When I start the DST serve, the mods will not be installed. Here is the server_log.txt log file content inside the folder Master: [00:00:00]: PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 191480 [00:00:00]: Current time: Sat Oct 1 11:48:08 2016 [00:00:00]: System Name: Linux [00:00:00]: Host Name: iZ287xnzh9cZ [00:00:00]: Release(Kernel) Version: 3.13.0-32-generic [00:00:00]: Kernel Build Timestamp: #57-Ubuntu SMP Tue Jul 15 03:51:08 UTC 2014 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 191480 LINUX [00:00:00]: Build Date: 1247 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 1723 -shard Master [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: THREAD - started 'GAClient' (4135394112) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:9.98 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:01]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:01]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:01]: OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:01]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:01]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: THREAD - started 'ConsoleInput' (4128242496) [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_BqCqFXZf) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: true [00:00:05]: ServerPort: 11000 [00:00:05]: SteamAuthPort: 8768 [00:00:05]: SteamMasterServerPort: 27018 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: PVP: false [00:00:05]: MaxPlayers: 6 [00:00:05]: GameMode: survival [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: VoteEnabled: true [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: cooperative [00:00:05]: Online Server Started on port: 11000 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.04 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.04 seconds [00:00:06]: ReleaseAll [00:00:06]: ReleaseAll Finished [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:07]: LOAD BE [00:00:09]: LOAD BE: done [00:00:09]: Loading world: session/3E06DEA65182E674/0000000005 [00:00:09]: Save file is at version 3 [00:00:09]: Begin Session: 3E06DEA65182E674 [00:00:09]: saving to server_temp/server_save [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:11]: Loading Nav Grid [00:00:11]: setting summerlength 15 [00:00:11]: setting isnightmaredawn false [00:00:11]: setting elapseddaysinseason 0 [00:00:11]: setting isfullmoon false [00:00:11]: setting moisture 0.08333333581686 [00:00:11]: setting cavephase day [00:00:11]: setting isnightmarewild false [00:00:11]: setting moonphase new [00:00:11]: setting precipitationrate 0 [00:00:11]: setting iswet false [00:00:11]: setting winterlength 15 [00:00:11]: setting temperature 30.086350707664 [00:00:11]: setting isnightmarewarn false [00:00:11]: setting iswinter false [00:00:11]: setting moistureceil 531.52886962891 [00:00:11]: setting isday true [00:00:11]: setting israining false [00:00:11]: setting remainingdaysinseason 20 [00:00:11]: setting precipitation none [00:00:11]: setting wetness 0 [00:00:11]: setting isnightmarecalm false [00:00:11]: setting timeinphase 0.0013891855875651 [00:00:11]: setting isdusk false [00:00:11]: setting iscavedusk false [00:00:11]: setting isautumn true [00:00:11]: setting issnowing false [00:00:11]: setting iscaveday true [00:00:11]: setting phase day [00:00:11]: setting snowlevel 0 [00:00:11]: setting issnowcovered false [00:00:11]: setting autumnlength 20 [00:00:11]: setting pop 0.0001567804508437 [00:00:11]: setting nightmaretime 0 [00:00:11]: setting springlength 20 [00:00:11]: setting isspring false [00:00:11]: setting nightmarephase none [00:00:11]: setting season autumn [00:00:11]: setting time 0.00069459279378253 [00:00:11]: setting iscavenight false [00:00:11]: setting cycles 0 [00:00:11]: setting isnight false [00:00:11]: setting nightmaretimeinphase 0 [00:00:11]: setting issummer false [00:00:11]: OVERRIDE: setting flowers to always [00:00:11]: OVERRIDE: setting lightning to rare [00:00:20]: Reconstructing topology [00:00:20]: ...Sorting points [00:00:20]: ...Sorting edges [00:00:20]: ...Connecting nodes [00:00:20]: ...Validating connections [00:00:20]: ...Housekeeping [00:00:20]: ...Done! [00:00:20]: 1 uploads added to server. From server_temp [00:00:20]: About to start a shard with these settings: [00:00:20]: ShardName: [SHDMASTER] [00:00:20]: ShardID: 1 [00:00:20]: ShardRole: MASTER [00:00:20]: MasterHost: (null) [00:00:20]: MasterBind: 127.0.0.1 [00:00:20]: MasterPort: 10889 [00:00:20]: [Shard] Starting master server [00:00:20]: [Shard] Shard server started on port: 10889 [00:00:20]: Telling Client our new session identifier: 3E06DEA65182E674 [00:00:20]: ModIndex: Load sequence finished successfully. [00:00:20]: Reset() returning [00:00:20]: [Steam] SteamGameServer_Init(8768, 11000, 27018) [00:00:20]: [Steam] SteamGameServer_Init success [00:00:21]: Validating portal[10] <-> 1630488026[10] (inactive) [00:00:21]: Validating portal[1] <-> 1630488026[1] (inactive) [00:00:21]: Validating portal[4] <-> 1630488026[4] (inactive) [00:00:21]: Validating portal[5] <-> 1630488026[5] (inactive) [00:00:21]: Validating portal[3] <-> 1630488026[3] (inactive) [00:00:21]: Validating portal[8] <-> 1630488026[8] (inactive) [00:00:21]: Validating portal[9] <-> 1630488026[9] (inactive) [00:00:21]: Validating portal[6] <-> 1630488026[6] (inactive) [00:00:21]: Validating portal[2] <-> 1630488026[2] (inactive) [00:00:21]: Validating portal[7] <-> 1630488026[7] (inactive) [00:00:21]: Sim paused [00:00:24]: [Shard] Slave Caves(1630488026) connected: [LAN] 127.0.0.1 [00:00:30]: [Shard] Slave Caves(1630488026) ready! [00:00:30]: World 1630488026 is now connected [00:00:30]: Validating portal[10] <-> 1630488026[10] (disabled) [00:00:30]: Validating portal[1] <-> 1630488026[1] (disabled) [00:00:30]: Validating portal[4] <-> 1630488026[4] (disabled) [00:00:30]: Validating portal[5] <-> 1630488026[5] (disabled) [00:00:30]: Validating portal[3] <-> 1630488026[3] (disabled) [00:00:30]: Validating portal[8] <-> 1630488026[8] (disabled) [00:00:30]: Validating portal[9] <-> 1630488026[9] (disabled) [00:00:30]: Validating portal[6] <-> 1630488026[6] (disabled) [00:00:30]: Validating portal[2] <-> 1630488026[2] (disabled) [00:00:30]: Validating portal[7] <-> 1630488026[7] (disabled) [00:11:14]: Serializing world: session/3E06DEA65182E674/0000000006 [00:11:15]: [Shard] Stopping shard mode [00:11:15]: Collecting garbage... [00:11:16]: lua_gc took 0.21 seconds [00:11:16]: ~ShardLuaProxy() [00:11:16]: ~ItemServerLuaProxy() [00:11:16]: ~InventoryLuaProxy() [00:11:16]: ~NetworkLuaProxy() [00:11:16]: ~SimLuaProxy() [00:11:16]: lua_close took 0.33 seconds [00:11:16]: Manager - ORPHANED UNKNOWN RESOURCES: [00:11:16]: shaders/ui_yuv.ksh - 1 [00:11:16]: CurlRequestManager::ClientThread::Main() complete [00:11:16]: HttpClient2 discarded 1 callbacks. [00:11:16]: Shutting down The service for DST is ok and the client can access my host to run the game but the game said the server have no mods. And then, I checked the dedicated_server_mods_setup.lua file and it was over-written to default (empty files with some comment). And I cannot position the problem(s) and fix it(them). Link to comment https://forums.kleientertainment.com/forums/topic/70577-mods-install-problem/ Share on other sites More sharing options...
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