Petooh Posted August 22, 2016 Share Posted August 22, 2016 (edited) Good afternoon! I apologize in advance for my bad english. I have trouble with my own mod, specifically with inst.Network:GetPlayerAge() function. I need, that when player join to server in variable saved this value and i use it as wish. Part of my code: local function OnPlayerJoined(inst) local days_lived = inst.Network:GetPlayerAge() inst.components.hunger.current = days_lived end local function PlayerPostInit(inst) GLOBAL.TheWorld:ListenForEvent("ms_playerjoined", function() OnPlayerJoined(inst) end, TheWorld) end AddPlayerPostInit(PlayerPostInit) it works fine, when player join to server for the first time (with choosing character). But next time server crashed. In logs i found this. [00:02:12]: [string "../mods/Petooh_RPG/modmain.lua"]:29: attempt to perform arithmetic on local 'days_lived' (a nil value) But i don't understand, why 'days_lived' is nil and wnen it initialize. Thank you in advance. I am hope for your help Edited August 22, 2016 by Petooh Link to comment https://forums.kleientertainment.com/forums/topic/69715-trouble-with-information-about-playerage-on-dedicated-server/ Share on other sites More sharing options...
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