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Hey, I was wondering if it is at all possible to get the words that characters speak in, to be different fonts?

 

The font I am exactly talking about is Wingdings: 

 

This Is The Font

 

I understand if this is completely impossible, expecting that, but I just wanted to check if it is at all possible.

 

Thanks!

 

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https://forums.kleientertainment.com/forums/topic/68847-text-in-different-fonts/
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7 hours ago, Muche said:

You could try inst.components.talker.font=<FONTNAME> to set the font of one character, where <FONTNAME> is one of the fonts defined in fonts.lua. However, wingdings is not one of them.

So there is no way to add wingdings?

Fonts defined in fonts.lua: bp100, bp50, buttonfont, controllers, fallback_font, fallback_font_outline, opensans, ptmono, spirequal, spirequal_outline, spirequal_outline_small, spirequal_small, stint-small, stint-ucr, talkingfont.

That is to say, they are mostly custom named.

 

You can add your own font. For example, Russian Language Pack and Chinese Font mod change fonts. However, they are replacing default fonts, as opposed to just adding them (which is what you want), so you might not need to do all they are doing.

 

Superficial search of the forums yielded

which suggests using BMFont Generator for generating required font files.

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