Zarath Posted February 24, 2016 Share Posted February 24, 2016 Hello, I'm hosting a dedicated server and I have the overworld working fine, but I've been struggling to get caves to work. When I try enter caves, I used to get stuck in an infinite loop, now I loop twice and get out of memory with client crash. On my server side, I see the caves shard connect to the master, and I can see the client trying to connect, but I get a prefab load error. I suspect this is due to using a character mod, but is there any way to fix this? Do I need to somehow enable mods in the caves shard, I thought that would be automatic. This is the connection log from the caves shard: Client authenticated: (KU_pQCw5N0x) xxxx [Steam] Authenticated host '76561198007678933' [Shard] Completed incoming migration #3 for (KU_pQCw5N0x) Resuming user: session/B239ACD5EB7BE8EF/KU_pQCw5N0x_/0000000006 Can't find prefab darkimp Failed to instantiate prefab in: OnResumeRequestLoadComplete Forwarding despawned player to master server [Shard] Migration request: (KU_pQCw5N0x) to [SHDMASTER](1) [Shard] #4 <- session/B239ACD5EB7BE8EF/KU_pQCw5N0x_/0000000006 CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT [Steam] SendUserDisconnect for '76561198007678933' Sim paused [SteamP2P] Connection failed for '76561198007678933' Thanks if anyone is able to help. Link to comment https://forums.kleientertainment.com/forums/topic/64701-caves-error-prefab-not-loading/ Share on other sites More sharing options...
SadoLin Posted April 2, 2016 Share Posted April 2, 2016 hello I encountered the same problem and in my case, I forgot adding a text file "modoverrides.lua" in cave folder... Link to comment https://forums.kleientertainment.com/forums/topic/64701-caves-error-prefab-not-loading/#findComment-742874 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.