TheAncientTeam Posted January 19, 2016 Share Posted January 19, 2016 Spoiler View full bug Link to comment https://forums.kleientertainment.com/forums/topic/62890-bug-report-doydoy-mating-call-crash/ Share on other sites More sharing options...
Siler Posted January 21, 2016 Share Posted January 21, 2016 Same here x.x the console on the picture said something about the doys, guess is the same problem, i had to DebugSpawn 2 doys doys i thought the crash was about that but guess not. Link to comment https://forums.kleientertainment.com/forums/topic/62890-bug-report-doydoy-mating-call-crash/#findComment-712151 Share on other sites More sharing options...
Nitekap Posted January 28, 2016 Share Posted January 28, 2016 Yep, just had the same problem. I was about to place the second doydoy down on an island where I had set down one already. The one on the island started doing the mating call, and just as I was about to place the other one down, it crashed. I have some mods, but I'm fairly certain they're unrelated to the issue. Without being an expert on lua, it looks like the code attempts to get the position of 'partner', but instead gets the position of... well, 'partner' is 'nil' so the code just breaks there. I guess the code could be temporarily fixed by adding a check to see if partner ~= nil before continuing. Could have something to do with the second doydoy being in the player's inventory. Link to comment https://forums.kleientertainment.com/forums/topic/62890-bug-report-doydoy-mating-call-crash/#findComment-714830 Share on other sites More sharing options...
mndfreeze Posted January 30, 2016 Share Posted January 30, 2016 I'm having the exact same problem. I found out its after I place a doydoy that I had picked up and brought elsewhere. As soon as the other doydoy does its mating call it crashes. Also, the doydoy that I carried over myself never woke up. It was in sleep animation teh second I dropped it and it stayed that way the entire time. I was able to take the doy doy to another island, let it go, and run off before daytime and everything was fine until I came back to that island the next day and the native doydoy (the one already on the island) tried to do its mating call to the sleeping one (still sleeping a day and a half later) and boom, crashed. Link to comment https://forums.kleientertainment.com/forums/topic/62890-bug-report-doydoy-mating-call-crash/#findComment-715516 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now