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Yep, just had the same problem. I was about to place the second doydoy down on an island where I had set down one already. The one on the island started doing the mating call, and just as I was about to place the other one down, it crashed.

I have some mods, but I'm fairly certain they're unrelated to the issue.

Without being an expert on lua, it looks like the code attempts to get the position of 'partner', but instead gets the position of... well, 'partner' is 'nil' so the code just breaks there. I guess the code could be temporarily fixed by adding a check to see if partner ~= nil before continuing.

Could have something to do with the second doydoy being in the player's inventory.

errorDon'tStarve.png

I'm having the exact same problem.  I found out its after I place a doydoy that I had picked up and brought elsewhere.  As soon as the other doydoy does its mating call it crashes.  Also, the doydoy that I carried over myself never woke up.  It was in sleep animation teh second I dropped it and it stayed that way the entire time.  I was able to take the doy doy to another island, let it go, and run off before daytime and everything was fine until I came back to that island the next day and the native doydoy (the one already on the island) tried to do its mating call to the sleeping one (still sleeping a day and a half later) and boom, crashed.

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