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Item collection with full inventory


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The Problem: Often, when collecting resources from multi-resource nodes (trees, rocks, etc), I find myself leaving behind some of the secondary resources (nitre, cones, etc) because of a full inventory.

 

This gets annoying, because I need to either manually select the resources I want with the mouse, or individually transport each offending item to one side as I automatically collect them with space, or else drop something beforehand and pick it up afterward.

 

The Idea: When using the generic action key, allow some way to ignore items that won't fit in the player's inventory. (Alternately, allow the player to pick up *only* items that will fit into existing stacks, even if empty inventory spaces exist)

 

This could be done with a modifier key, or a separate keybind.

 

Thoughts?

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