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DST pre - configured dedicated server problem


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It keeps saying this disabled by prefab thing and wont launch the dedicated server

 

heres my logs pls help 

 

Overworld logs:[00:00:00]: Starting Up

[00:00:00]: Version: 158557
[00:00:00]: Current time: Thu Dec 03 17:13:47 2015
 
[00:00:00]: Don't Starve Together: 158557 WIN32
NNN Build Date: 2015-12-01_11-18-46
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: ProfileIndex:4.91
[00:00:00]: Persistent storage test: documents: true savegames: true
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: THREAD - started 'GAClient' (5376)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (7652)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(171,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled false
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_CZOM2wWH
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: false
[00:00:03]:   ServerPort: 10999
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: true
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 6
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.03 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(171,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/09500192D48AC750/0000000003
[00:00:05]: Save file is at version 1
[00:00:06]: Begin Session: 09500192D48AC750
[00:00:06]: saving to server_temp/server_save
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:06]: Loading Nav Grid
[00:00:06]: setting summerlength 15
[00:00:06]: setting isnightmaredawn false
[00:00:06]: setting elapseddaysinseason 0
[00:00:06]: setting isfullmoon false
[00:00:06]: setting moisture 16.058174133301
[00:00:06]: setting cavephase day
[00:00:06]: setting isnightmarewild false
[00:00:06]: setting moonphase new
[00:00:06]: setting precipitationrate 0
[00:00:06]: setting iswet false
[00:00:06]: setting winterlength 15
[00:00:06]: setting temperature 32.235060714645
[00:00:06]: setting isnightmarewarn false
[00:00:06]: setting iswinter false
[00:00:06]: setting moistureceil 509.06338500977
[00:00:06]: setting isday true
[00:00:06]: setting israining false
[00:00:06]: setting remainingdaysinseason 20
[00:00:06]: setting precipitation none
[00:00:06]: setting wetness 0
[00:00:06]: setting isnightmarecalm false
[00:00:06]: setting timeinphase 0.2676960627238
[00:00:06]: setting isdusk false
[00:00:06]: setting iscavedusk false
[00:00:06]: setting isautumn true
[00:00:06]: setting issnowing false
[00:00:06]: setting iscaveday true
[00:00:06]: setting phase day
[00:00:06]: setting snowlevel 0
[00:00:06]: setting issnowcovered false
[00:00:06]: setting autumnlength 20
[00:00:06]: setting pop 0.031544547508544
[00:00:06]: setting nightmaretime 0
[00:00:06]: setting springlength 20
[00:00:06]: setting isspring false
[00:00:06]: setting nightmarephase none
[00:00:06]: setting season autumn
[00:00:06]: setting time 0.1338480313619
[00:00:06]: setting iscavenight false
[00:00:06]: setting cycles 0
[00:00:06]: setting isnight false
[00:00:06]: setting nightmaretimeinphase 0
[00:00:06]: setting issummer false
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:08]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Reconstructing topology
[00:00:09]: ...Sorting points
[00:00:09]: ...Sorting edges
[00:00:09]: ...Connecting nodes
[00:00:09]: ...Validating connections
[00:00:09]: ...Housekeeping
[00:00:09]: ...Done!
[00:00:09]: 1 uploads added to server. From server_temp
[00:00:09]: About to start a shard with these settings:
[00:00:09]:   ShardName: [sHDMASTER]
[00:00:09]:   ShardID: 1
[00:00:09]:   ShardRole: MASTER
[00:00:09]:   MasterHost: (null)
[00:00:09]:   MasterBind: 127.0.0.1
[00:00:09]:   MasterPort: 10888
[00:00:09]: [sHARD] STARTING MASTER SERVER
[00:00:09]: [Warning] Could not confirm port 10888 is open in the firewall. 
[00:00:09]: [sHARD] Shard Server Started on port: 10888
[00:00:09]: Telling Client our new session identifier: 09500192D48AC750
[00:00:09]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
[00:00:09]: [steam] SteamGameServer_Init (8766, 10999, 27016)
[00:00:09]: [steam] SteamGameServer_Init (8766, 10999, 27017)
[00:00:09]: [steam] SteamGameServer_Init Success
[00:00:10]: [sHARD] Registering portal ID #5
[00:00:10]: Validating ID 5: world: 3561346154 (auto) available: false recieves: 5 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #8
[00:00:10]: Validating ID 8: world: 3561346154 (auto) available: false recieves: 8 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #10
[00:00:10]: Validating ID 10: world: 3561346154 (auto) available: false recieves: 10 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #7
[00:00:10]: Validating ID 7: world: 3561346154 (auto) available: false recieves: 7 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #3
[00:00:10]: Validating ID 3: world: 3561346154 (auto) available: false recieves: 3 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #6
[00:00:10]: Validating ID 6: world: 3561346154 (auto) available: false recieves: 6 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #4
[00:00:10]: Validating ID 4: world: 3561346154 (auto) available: false recieves: 4 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #2
[00:00:10]: Validating ID 2: world: 3561346154 (auto) available: false recieves: 2 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #9
[00:00:10]: Validating ID 9: world: 3561346154 (auto) available: false recieves: 9 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #1
[00:00:10]: Validating ID 1: world: 3561346154 (auto) available: false recieves: 1 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Slave 'caves(3561346154)' connected from [LAN] IP: 127.0.0.1
[00:00:11]: [sHARD] Slave 'caves(3561346154)' ready!
[00:00:11]: World '3561346154' is now connected
[00:00:11]: Validating ID 5: world: 3561346154 (auto) available: true recieves: 5 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 8: world: 3561346154 (auto) available: true recieves: 8 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 10: world: 3561346154 (auto) available: true recieves: 10 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 7: world: 3561346154 (auto) available: true recieves: 7 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 3: world: 3561346154 (auto) available: true recieves: 3 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 6: world: 3561346154 (auto) available: true recieves: 6 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 4: world: 3561346154 (auto) available: true recieves: 4 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 2: world: 3561346154 (auto) available: true recieves: 2 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 9: world: 3561346154 (auto) available: true recieves: 9 status: inactive (disabled by prefab)
[00:00:11]: Validating ID 1: world: 3561346154 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
[00:00:29]: [steam] UserDisconnect successfully sent for steamid ''
[00:00:29]: Collecting garbage...
[00:00:29]: lua_gc took 0.08 seconds
[00:00:29]: ~ShardLuaProxy()
[00:00:29]: ~NetworkLuaProxy()
[00:00:29]: ~SimLuaProxy()
[00:00:29]: lua_close took 0.16 seconds
[00:00:29]: HttpClient2::ClientThread::Main() complete
[00:00:29]: HttpClient2 discarded 1 callbacks.
[00:00:29]: Shutting down
 
Cave logs: [00:00:00]: Starting Up
[00:00:00]: Version: 158557
[00:00:00]: Current time: Thu Dec 03 17:13:47 2015
 
[00:00:00]: Don't Starve Together: 158557 WIN32
NNN Build Date: 2015-12-01_11-18-46
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: ProfileIndex:5.05
[00:00:00]: Persistent storage test: documents: true savegames: true
[00:00:00]: THREAD - started 'GAClient' (3752)
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'ConsoleInput' (8216)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(171,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled false
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_CZOM2wWH
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: true
[00:00:03]:   ServerPort: 11000
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: true
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 16
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:03]: [Warning] Could not confirm port 11000 is open in the firewall. 
[00:00:03]: Online Server Started on port: 11000
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(171,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/0E400192D48EFB9F/0000000002
[00:00:05]: Save file is at version 1
[00:00:05]: Begin Session: 0E400192D48EFB9F
[00:00:05]: saving to server_temp/server_save
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:06]: Loading Nav Grid
[00:00:06]: OVERRIDE: setting waves to off
[00:00:08]: Can't find prefab mushtree
[00:00:08]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:08]: Can't find prefab mushtree
[00:00:08]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:08]: Can't find prefab mushtree
[00:00:08]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:08]: Can't find prefab mushtree
[00:00:08]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:08]: Can't find prefab mushtree
[00:00:08]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:09]: Reconstructing topology
[00:00:09]: ...Sorting points
[00:00:09]: ...Sorting edges
[00:00:09]: ...Connecting nodes
[00:00:09]: ...Validating connections
[00:00:09]: ...Housekeeping
[00:00:09]: ...Done!
[00:00:09]: 1 uploads added to server. From server_temp
[00:00:09]: About to start a shard with these settings:
[00:00:09]:   ShardName: caves
[00:00:09]:   ShardID: -733621142
[00:00:09]:   ShardRole: SLAVE
[00:00:09]:   MasterHost: 127.0.0.1
[00:00:09]:   MasterBind: (null)
[00:00:09]:   MasterPort: 10888
[00:00:09]: [sHARD] Connecting to master...
[00:00:09]: Telling Client our new session identifier: 0E400192D48EFB9F
[00:00:09]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
[00:00:09]: Sim paused
[00:00:09]: [steam] SteamGameServer_Init (8766, 11000, 27016)
[00:00:09]: [steam] SteamGameServer_Init Success
[00:00:09]: [sHARD] Sending slave information to master...
[00:00:11]: [sHARD] Registering in lobby as a slave server...
[00:00:11]: Sim unpaused
[00:00:11]: [sHARD] Registering portal ID #1
[00:00:11]: Validating ID 1: world: <nil> (auto) available: false recieves: 1 status: inactive
[00:00:11]: [sHARD] Registering portal ID #2
[00:00:11]: Validating ID 2: world: <nil> (auto) available: false recieves: 2 status: inactive
[00:00:11]: [sHARD] Registering portal ID #3
[00:00:11]: Validating ID 3: world: <nil> (auto) available: false recieves: 3 status: inactive
[00:00:11]: [sHARD] Registering portal ID #4
[00:00:11]: Validating ID 4: world: <nil> (auto) available: false recieves: 4 status: inactive
[00:00:11]: [sHARD] Registering portal ID #5
[00:00:11]: Validating ID 5: world: <nil> (auto) available: false recieves: 5 status: inactive
[00:00:11]: [sHARD] Registering portal ID #6
[00:00:11]: Validating ID 6: world: <nil> (auto) available: false recieves: 6 status: inactive
[00:00:11]: [sHARD] Registering portal ID #7
[00:00:11]: Validating ID 7: world: <nil> (auto) available: false recieves: 7 status: inactive
[00:00:11]: [sHARD] Registering portal ID #8
[00:00:11]: Validating ID 8: world: <nil> (auto) available: false recieves: 8 status: inactive
[00:00:11]: [sHARD] Registering portal ID #9
[00:00:11]: Validating ID 9: world: <nil> (auto) available: false recieves: 9 status: inactive
[00:00:11]: [sHARD] Registering portal ID #10
[00:00:11]: Validating ID 10: world: <nil> (auto) available: false recieves: 10 status: inactive
[00:00:11]: [sHARD] Slave is now ready!
[00:00:11]: [sHARD] Registering in lobby as a slave server...
[00:00:11]: World '1' is now connected
[00:00:11]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:11]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[00:00:11]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:11]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:11]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:11]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:11]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:11]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:11]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:11]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:36]: [steam] UserDisconnect successfully sent for steamid ''
[00:00:36]: Collecting garbage...
[00:00:36]: lua_gc took 0.08 seconds
[00:00:36]: ~ShardLuaProxy()
[00:00:36]: ~NetworkLuaProxy()
[00:00:36]: ~SimLuaProxy()
[00:00:36]: lua_close took 0.15 seconds
[00:00:37]: HttpClient2::ClientThread::Main() complete
[00:00:37]: HttpClient2 discarded 0 callbacks.
[00:00:37]: Shutting down
 PLS HELP
 

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