myrevenge Posted July 31, 2015 Share Posted July 31, 2015 Bug Submission: Category: General Issue Title: Worldgen failer loop Issue Description: Dedicated server, no mods, world won't bake because it's stuck in an error loop: [00:00:02]: Creating story... [00:00:02]: LinkNodesByKeys [00:00:02]: Baking map... [00:00:02]: [WorldSimActual::GenerateVoronoiMap] [00:00:02]: GenerateVoronoiMap [1]: [00:00:02]: ...Done. [00:00:02]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:02]: [!] edge == NULL [00:00:02]: [AddEmptyNodes] [00:00:02]: GenerateVoronoiMap [100]: [00:00:09]: ...Done. [00:00:09]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:09]: [!] edge == NULL [00:00:09]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0 [00:00:09]: [WorldSimActual::GenerateVoronoiMap] complete [fail] [00:00:09]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ] [00:00:09]: Creating story... [00:00:09]: LinkNodesByKeys [00:00:09]: Baking map... [00:00:09]: [WorldSimActual::GenerateVoronoiMap] [00:00:09]: GenerateVoronoiMap [1]: [00:00:09]: ...Done. [00:00:09]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:09]: [!] edge == NULL [00:00:09]: [AddEmptyNodes] [00:00:09]: GenerateVoronoiMap [100]: [00:00:17]: ...Done. [00:00:17]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:17]: [!] edge == NULL [00:00:17]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0 [00:00:17]: [WorldSimActual::GenerateVoronoiMap] complete [fail] [00:00:17]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ] [00:00:17]: Creating story... [00:00:17]: LinkNodesByKeys [00:00:17]: Baking map... [00:00:17]: [WorldSimActual::GenerateVoronoiMap] [00:00:17]: GenerateVoronoiMap [1]: [00:00:17]: ...Done. [00:00:17]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:17]: [!] edge == NULL [00:00:17]: [AddEmptyNodes] [00:00:17]: GenerateVoronoiMap [100]: [00:00:24]: ...Done. [00:00:24]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0 [00:00:24]: [!] edge == NULL [00:00:24]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0 [00:00:24]: [WorldSimActual::GenerateVoronoiMap] complete [fail] [00:00:24]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ] After multiple tests, this specific error occurs when setting the world to large in worldgenoveride.lua. Default, Medium, Huge work without issue. Changing other configurable options doesn't produce an issue. Only setting the world to large creates this. Steps to Reproduce: Read above Link to comment https://forums.kleientertainment.com/forums/topic/56655-general-worldgen-failer-loop/ Share on other sites More sharing options...
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