Jump to content

[General] - Worldgen failer loop


myrevenge

Recommended Posts

Bug Submission:

Category: General

Issue Title: Worldgen failer loop

Issue Description: Dedicated server, no mods, world won't bake because it's stuck in an error loop:

[00:00:02]: Creating story...

[00:00:02]: LinkNodesByKeys

[00:00:02]: Baking map...

[00:00:02]: [WorldSimActual::GenerateVoronoiMap]

[00:00:02]: GenerateVoronoiMap [1]:

[00:00:02]: ...Done.

[00:00:02]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:02]: [!] edge == NULL

[00:00:02]: [AddEmptyNodes]

[00:00:02]: GenerateVoronoiMap [100]:

[00:00:09]: ...Done.

[00:00:09]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:09]: [!] edge == NULL

[00:00:09]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0

[00:00:09]: [WorldSimActual::GenerateVoronoiMap] complete [fail]

[00:00:09]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ]

[00:00:09]: Creating story...

[00:00:09]: LinkNodesByKeys

[00:00:09]: Baking map...

[00:00:09]: [WorldSimActual::GenerateVoronoiMap]

[00:00:09]: GenerateVoronoiMap [1]:

[00:00:09]: ...Done.

[00:00:09]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:09]: [!] edge == NULL

[00:00:09]: [AddEmptyNodes]

[00:00:09]: GenerateVoronoiMap [100]:

[00:00:17]: ...Done.

[00:00:17]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:17]: [!] edge == NULL

[00:00:17]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0

[00:00:17]: [WorldSimActual::GenerateVoronoiMap] complete [fail]

[00:00:17]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ]

[00:00:17]: Creating story...

[00:00:17]: LinkNodesByKeys

[00:00:17]: Baking map...

[00:00:17]: [WorldSimActual::GenerateVoronoiMap]

[00:00:17]: GenerateVoronoiMap [1]:

[00:00:17]: ...Done.

[00:00:17]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:17]: [!] edge == NULL

[00:00:17]: [AddEmptyNodes]

[00:00:17]: GenerateVoronoiMap [100]:

[00:00:24]: ...Done.

[00:00:24]: [Mole Colony Deciduous:0:DeciduousClearing] poly.size() == 0

[00:00:24]: [!] edge == NULL

[00:00:24]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0

[00:00:24]: [WorldSimActual::GenerateVoronoiMap] complete [fail]

[00:00:24]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ]

After multiple tests, this specific error occurs when setting the world to large in worldgenoveride.lua. Default, Medium, Huge work without issue. Changing other configurable options doesn't produce an issue. Only setting the world to large creates this.

Steps to Reproduce: Read above

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...