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[Gameplay] - Generating World Loop


Dave0522

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Bug Submission:

Category: Gameplay
Issue Title: Generating World Loop
Issue Description: Unable to generate world from host game menu or using the console command c_regenerateworld()

Steps to Reproduce:

-Host a game
-Create a custom preset
-Create world
-Generating world endless loop

or

-Log into an existing server
-Use c_regenerateworld()
-Generating world endless loop

 

#######
#
# Generating Normal Mode Together Forever Level
#
#######
	
[01:21:44]: Creating story...	
[01:21:44]: LinkNodesByKeys	
[01:21:44]: Baking map...	
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap 1: 
[ ]=
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[AddEmptyNodes] 
GenerateVoronoiMap 100: 
[                                                                                                    ]====================================================================================================
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[BoostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0
[WorldSimActual::GenerateVoronoiMap] complete [fail]
[01:21:52]: scripts/worldgen_main.lua(553,1) An error occured during world gen we will retry! [	1	 of 	5	]	
[01:21:52]: Creating story...	
[01:21:52]: LinkNodesByKeys	
[01:21:52]: Baking map...	
GenerateVoronoiMap 1: 
[WorldSimActual::GenerateVoronoiMap]
[ ]=
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[AddEmptyNodes] 
GenerateVoronoiMap 100: 
[                                                                                                    ]====================================================================================================
[01:21:59]: scripts/worldgen_main.lua(553,1) An error occured during world gen we will retry! [	2	 of 	5	]	
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[BoostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0
[WorldSimActual::GenerateVoronoiMap] complete [fail]
[01:21:59]: Creating story...	
[01:21:59]: LinkNodesByKeys	
[01:21:59]: Baking map...	
GenerateVoronoiMap 1: 
[WorldSimActual::GenerateVoronoiMap]
[ ]=
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[AddEmptyNodes] 
GenerateVoronoiMap 100: 
[                                                                                                    ]====================================================================================================
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[BoostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0
[WorldSimActual::GenerateVoronoiMap] complete [fail]
[01:22:06]: scripts/worldgen_main.lua(553,1) An error occured during world gen we will retry! [	3	 of 	5	]	
[01:22:06]: Creating story...	
[01:22:06]: LinkNodesByKeys	
[01:22:06]: Baking map...	
GenerateVoronoiMap 1: 
[WorldSimActual::GenerateVoronoiMap]
[ ]=
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL
[AddEmptyNodes] 
GenerateVoronoiMap 100: 
[                                                                                                    ]====================================================================================================
[01:22:15]: scripts/worldgen_main.lua(553,1) An error occured during world gen we will retry! [	4	 of 	5	]	
[Frogs and bugs:0:GrassyMoleColony] poly.size() == 0 
[!]	 edge == NULL

Same, had a world ive been playing on, then today this update broke it, i managed to get in twice but it said a mod is breaking it or something, but ive been using the same mods i always have...

 

Also changed the world size to small for some reason. World was set to large before the update.

 

When I removed the saveindex and server_save I was able to regenerate a new world without problems (even with mods). Having a custom preset seems to cause the loop for me.

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