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[Graphics] - White screen after pre-release update


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Bug Submission:

Category: Graphics

Platform: Linux

Issue Title: White screen after pre-release update

Issue Description: When Invisible Inc is started, the screen is simply white with the cursor visible. No other effects. Music is running.

Was working fine in early-access before the pre-release.

Intel Corporation Haswell-ULT Integrated Graphics Controller (Intel HD 4400). Running Mesa 10.4.2. Debian testing.

Tried deleting local game content and redownloading. Didn't work.

Steps to Reproduce: Start Invisible Inc from Steam (same results with run-linux.sh).

Hi,

 

Thanks for replying, but I don't see any 'bloom' in that file:

--MOAIserializer = ... or MOAIDeserializer.new ()local function init ( objects )        --Initializing Tables        local table        table = objects [ 0x00000001 ]        table [ "enableLightingFX" ] = true        table [ "showSubtitles" ] = true        table [ "enableBackgroundFX" ] = true        table [ "edgePanDist" ] = 1        table [ "gfx" ] = objects [ 0x00000003 ]        table [ "edgePanSpeed" ] = 1        table [ "volumeMusic" ] = 1        table [ "version" ] = 3        table [ "enableBloom" ] = true        table [ "volumeSfx" ] = 1        table [ "enableOptionalDecore" ] = true        table = objects [ 0x00000003 ]        table [ "winFlags" ] = 0        table [ "iFrequency" ] = 60        table [ "bVsync" ] = true        table [ "winMinPositionY" ] = 0        table [ "winShow" ] = 1        table [ "winHeight" ] = 221312656        table [ "winMaxPositionY" ] = 0        table [ "winMinPositionX" ] = 0        table [ "width" ] = 1920        table [ "winMaxPositionX" ] = 0        table [ "winWidth" ] = 32673        table [ "bFullscreen" ] = true        table [ "winPositionY" ] = 0        table [ "dx11" ] = false        table [ "height" ] = 1080        table [ "sDisplay" ] = [==[0 - 0]==]        table [ "winPositionX" ] = 0end--Declaring Objectslocal objects = {        --Declaring Tables        [ 0x00000001 ] = {},        [ 0x00000003 ] = {},}init ( objects )--Returning Tablesreturn objects [ 0x00000001 ]

When you run the game it'll create that settings.lua file and thenyou can edit it

I run the start.sh file but the file settings.lua isn't created.  At least it's not created in the same folder as ~/Invisible Inc or any of its subfolders.

 

So if anyone knows about where the path to the equivalent file is from the GOG.com tarball that'd be very helpful.

 

Update: Sorry it installs in the same location that steam does. (~/.local/share/Klei/InvisibleInc/settings/settings.lua) I was looking in the tar folder by mistake.  

 

Setting bloom to false also fixed this issue for me.

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