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I've successfully setup my dedicated server, however, mods do not seem to work. My log: 

 

 

[00:00:00]: Starting Up

[00:00:00]: Version: 135751
[00:00:00]: Current time: Fri May 08 12:28:18 2015
 
[00:00:00]: Don't Starve Together: 135751 WIN32
NNN Build Date: 2015-05-07_16-22-20
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir myDSTserver -console 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7440)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:3.93
[00:00:00]: THREAD - started 'GAClient' (1076)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: THREAD - started 'GAClient' (6976)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=30(1), D=0
[00:00:00]: Authorized application C:\dst_server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/myDSTserver/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (8984)
[00:00:00]: OnLoadPermissionList: APP:Klei/myDSTserver/save/adminlist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (1508)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (5340)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(167,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled true
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:00]: Load FE
[00:00:00]: Load FE: done
[00:00:00]: ModIndex: Load sequence finished successfully.
[00:00:00]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_cqZwIrC_
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=30(1), D=0
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Setting up socket descriptors
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Overriding server save slot to: 5
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.01 seconds
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(167,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled true
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:03]: LOAD BE
[00:00:04]: Could not preload undefined prefab 0x4058bc0 (molehat)
[00:00:04]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:04]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:04]: LOAD BE: done
[00:00:04]: Deserialize world session from session/0970000C0BA45CDB/0000000001
[00:00:04]: Save file is at version nil
[00:00:04]: Upgrading to 1...
[00:00:04]: Converting summer to autumn:
[00:00:04]: Begin Session: 0970000C0BA45CDB
[00:00:04]: saving to server_temp/server_save
[00:00:04]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:05]: Loading Nav Grid
[00:00:05]: OVERRIDE: setting season_start to autumn
[00:00:06]: Reconstructing topology
[00:00:06]: ...Sorting points
[00:00:06]: ...Sorting edges
[00:00:06]: ...Connecting nodes
[00:00:06]: ...Validating connections
[00:00:06]: ...Housekeeping
[00:00:06]: ...Done!
[00:00:06]: 1 uploads added to server. From server_temp
[00:00:06]: Telling Client our new session identifier: 0970000C0BA45CDB
[00:00:06]: ModIndex: Load sequence finished successfully.
[00:00:06]: Reset() returning
[00:00:07]: SteamGameServer_Init Success
 

 

Contents of "modoverrides.lua" in main directory:

 

 

return {

    ["workshop-346479579"] = { enabled = true },
}

 

Contents of "dedicated_server_mods_setup.lua" in "mods" subdirectory:

 

 

ServerModSetup("346479579")

 


 

Any suggestions?

 

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I've successfully setup my dedicated server, however, mods do not seem to work. My log: 

 

 

Contents of "modoverrides.lua" in main directory:

 

 

Contents of "dedicated_server_mods_setup.lua" in "mods" subdirectory:

 

 

 

Any suggestions?

 

 

If u only have 1 mod in modoverrides.lua dont need the comma

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