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... and the features of that mod are still present. An example I can give is that Deerclops keeps looting Bunny Puff after every few seconds (which is what I did in my mod).

 

What I did in the mod was copy files from the data folder which I needed, edited them accordingly and put them into my mod folder where needed. Is this something that I should not have done and instead I should have written in modmain something like:

 

for deerclops.lua :

       ...

Edited by XirmiX

Is it the same deerclops? if yes, then he's probably the same entity that spawned for you and now you turned off the mod and he stayed without change in his code.

Another option is that your mod modified your .lua for deerclops in-game files but I don't think this should be the case.

If you changed the world it should stay changed even if you take away the mod, only new things and scenarios won't be affected anymore

Another option is that your mod modified your .lua for deerclops in-game files but I don't think this should be the case.

That is the case and that is the problem; how do I get rid of it?!

 

And more importantly, how do I make my mod not do that upon it being disabled?!

Edited by XirmiX

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