bigpak Posted February 17, 2015 Share Posted February 17, 2015 Is it possible to have configdata options within a prefab instead of adding a postinit in modmain.lua? If so, how? Can someone please post an example of tell me if its possible? I appreciate it, thank you. Link to comment https://forums.kleientertainment.com/forums/topic/51097-how-to-call-modconfigdata-within-a-prefab/ Share on other sites More sharing options...
Blueberrys Posted February 17, 2015 Share Posted February 17, 2015 See this thread. Link to comment https://forums.kleientertainment.com/forums/topic/51097-how-to-call-modconfigdata-within-a-prefab/#findComment-614006 Share on other sites More sharing options...
bigpak Posted February 17, 2015 Author Share Posted February 17, 2015 (edited) I'll try it out, thanks. I'm using this for future mods and whatnot, and I plan to soon release a area of effect weapon. Art isn't going to be premium but if someone wants to create art for it then feel free, however I suck at drawing. EDIT: I got it working for the most part with the solution you provided, thanks. Just to clarify, I mean by exporting the mod environment. EDIT #2: Going to test the other method aswell to see how that works. EDIT #3: The second method works without exporting the mod environment, that is the one I will be going with as it seems a lot more simple. Thank you. I really appreciate it EDIT #4: I released the mod. http://forums.kleientertainment.com/files/file/1096-warhammer/ It is also on the workshop, give it a few minutes to update. Edited February 17, 2015 by bigpak Link to comment https://forums.kleientertainment.com/forums/topic/51097-how-to-call-modconfigdata-within-a-prefab/#findComment-614031 Share on other sites More sharing options...
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