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Enabling mods in a dedicated server issue


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Hello, I recently have run a dedicated server. 

 

I made it nearly successful based on the instruction of 

 

http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_Servers

 

I used steam GUI dedicated server tool for win32 and used -conf_dir to separate the saving location.

 

And i finally tried to hook the server with mods.

 

At first i tried to find that stupid modoverrides.lua but there was none.

 

Ao i made one in my configuration directory. but that wasn't working at all.

 

I don't had no choice but used modsettings.lua and ForceEnableMod()

 

and adjusted each mods' default option of modinfo.lua 

 

So anyway, here is the real problem i got.

 

Everyone joined my dedicated server, including me, couldn't craft those custom items added with the mods.

 

We could see the items on the ground and grab it but couldn't craft it

 

and after re-join its gone from the inventory.

 

I'm lost now..

 

Can't figure out what's wrong with it. : /

 

Can you guys tip me off plz?

 

 

Thank you 

As far as I've tested (not way too much but still), Server mods do NOT need to be enabled client side, For example some mods on the three servers I have:

 

DST Freezer 

DST Advanced Farm

DST Storm Cellar

 

Server 2012 R2, and Ubuntu 14.04  For my servers, All set up identically.

 

If mods are enabled on server and client it seems my character will have trouble placing item (will act like I right clicked to cancel placement) Or if that doesn't happen they will run to where you place and do the build  animation but nothing places. to verify and make sure it wasn't swarmed with LUA errors I placed an item server side like the cellar with (Remote) c_spawn("cellar") and it worked fine.

 

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