MysticWolf1147 Posted January 6, 2015 Share Posted January 6, 2015 (edited) I know that this problem has come up on here before, and i have tried those solutions before posting this, but they dont seem to work! I can run the game, and the character runs smoothly with no crashes, but then when my character dies, her ghost is invisible! I have renamed the build.bin in her ghost_sophie_build.zip using the BuildRenamer, but nothing seems to work!Thanks in advance for the help! <3 I have these under her custom assets, just as others recommended as well: Asset( "ANIM", "anim/sophie.zip" ), Asset(" ANIM", "anim/ghost_sophie_build.zip"),I have tried to use:*ghost_build.zip*ghost_newbuild.zip*ghost_wendy_build.zip*ghost_wendyplayer_build.zip Edited January 29, 2015 by MysticWolf1147 Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/ Share on other sites More sharing options...
Monstersandvich Posted January 7, 2015 Share Posted January 7, 2015 Are you sure you've put the code in the correct modmain.lua?Because I had a similar problem but I've added the code to a older version by mistake. Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-598219 Share on other sites More sharing options...
MysticWolf1147 Posted January 10, 2015 Author Share Posted January 10, 2015 Are you sure you've put the code in the correct modmain.lua?Because I had a similar problem but I've added the code to a older version by mistake. What exactly needs to be in the modmain.lua to make the ghost work? Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-599653 Share on other sites More sharing options...
MysticWolf1147 Posted January 25, 2015 Author Share Posted January 25, 2015 Still no fix >.< anyone able to help this confused new modder? Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-605953 Share on other sites More sharing options...
Ryuushu Posted January 25, 2015 Share Posted January 25, 2015 (edited) @MysticWolf1147 Hmm, the only thing that comes to my mind is that you are changing the anims by using some script like "if hunger > 150 then anim = normal else anim = hungry". If that isn't the case, then something is wrong with your anim files. By the way, why are you using BuildRenamer? As far as I know, it isn't needed anymore. In this case, posting the entire mod project would help. Edited January 25, 2015 by Ryuushu Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-605964 Share on other sites More sharing options...
MysticWolf1147 Posted January 29, 2015 Author Share Posted January 29, 2015 @MysticWolf1147Hmm, the only thing that comes to my mind is that you are changing the anims by using some script like "if hunger > 150 then anim = normal else anim = hungry". If that isn't the case, then something is wrong with your anim files.By the way, why are you using BuildRenamer? As far as I know, it isn't needed anymore.In this case, posting the entire mod project would help. I attached my modmain and the character's lua too. and i dont know any other way to rename the build.bin so i use the renamer I was doing some testing around using the esctemplate character, and the ghost works fine if i dont change the names of the anim files, but when i change the names and rename the build.bin files it shows up invisible! Even though i change the custom assets in the character's lua to match! So i have no idea what wrong with itsophie.luamodmain.lua Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-607490 Share on other sites More sharing options...
Ryuushu Posted January 29, 2015 Share Posted January 29, 2015 (edited) @MysticWolf1147 Hmm, BuildRenamer is probably breaking your ghost. Instead renaming your compiled anim.zip, open your Spriter project and save it as ghost_sophie_build, then let the autocompiler do its job. Edited January 29, 2015 by Ryuushu Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-607525 Share on other sites More sharing options...
MysticWolf1147 Posted January 29, 2015 Author Share Posted January 29, 2015 yeah thats definitely what was doing it! Thank you! I looked up a spriter tut cause im a total noob Link to comment https://forums.kleientertainment.com/forums/topic/48570-help-with-invisible-ghost-on-custom-character/#findComment-607554 Share on other sites More sharing options...
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