DarkXero Posted December 31, 2014 Share Posted December 31, 2014 Bug Submission:Category: Client CrashIssue Title:widgetsetup is nil when using shadowchester stringIssue Description:I wanted to mod a 3x4 chest into the game, but params from containers.lua is not global and I didn't want to overwrite the file, so I decided to call WidgetSetup("shadowchester") for my container.Because shadowchester is not a prefab, when the container replica called WidgetSetup, no widget was created, and when the client opened the chest, the game gave a warning on a nil widget on containerwidget.Also, there is a typo in params.shadowchester:chetser in animbuildAnd I want a way to make containers without having to overwrite the file.Steps to Reproduce:Make a container.inst:AddComponent("container")inst.components.container:WidgetSetup("shadowchester")And make a client open the chest. EDIT: replacing shadowchester with treasurechest on host and client allows for 3x4 treasurechests Link to comment https://forums.kleientertainment.com/forums/topic/47981-client-crash-widgetsetup-is-nil-when-using-shadowchester-string/ Share on other sites More sharing options...
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